Media Summary: This Sunday I add some small touches here and there before we publish the update to This Sunday I do a quick retrospective of Update for This Sunday I explore and prototype creating a basic L-system in

Delver Development Stream September 11th 2016 - Detailed Analysis & Overview

This Sunday I add some small touches here and there before we publish the update to This Sunday I do a quick retrospective of Update for This Sunday I explore and prototype creating a basic L-system in This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME This Thursday I made a new hall room piece for the upcoming Temple area. I also work on creating a complicated spike trap ... This Sunday I continue my work on the fire wand explosions. Things are starting coming together! Lot of good participation with ...

This Sunday I begin work on the new fiery explosion effect and do lots of debugging and tracing of code. Spoiler: I figured out the ... This Sunday the archery improvements are in! I do a little clean up of code and particle effects. GAME This Sunday I work on adding art for a new wand. I don't find a design I like, but I explore several options with help from chat. This Sunday I showcased a few user created mods. I had a blast playing these! After this I continued to work on start/end rooms for ... This Wednesday I explore possible designs for the new archery NPC. GAME This Sunday I work on splitting out unique items to their own spritesheet. I also begin work on wand variants. GAME

This Sunday I work on more props for the new dungeon area. Finally taking a crack at that bookcase! GAME This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ... This Sunday I merge my durability changes into the main This Sunday I work on a explosion animation. GAME

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Delver Development Stream - September 11th, 2016
Delver Development Stream - September 18th, 2016
Delver Development Stream - September 4th, 2016
Delver Development Stream - August 7th, 2016
Delver Development Stream - August 21st, 2016
Delver Bonus Development Stream - September 8th, 2016
Delver Development Stream - November 20th, 2016
Delver Development Stream - November 13th, 2016
Delver Development Stream - November 27th, 2016
Delver Development Stream - November 6th, 2016
Delver Development Stream - October 9th, 2016
Delver Development Stream - August 14th, 2016
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Delver Development Stream - September 11th, 2016

Delver Development Stream - September 11th, 2016

This Sunday I add some small touches here and there before we publish the update to

Delver Development Stream - September 18th, 2016

Delver Development Stream - September 18th, 2016

This Sunday I do a quick retrospective of Update #12 for

Delver Development Stream - September 4th, 2016

Delver Development Stream - September 4th, 2016

This Sunday I explore and prototype creating a basic L-system in

Delver Development Stream - August 7th, 2016

Delver Development Stream - August 7th, 2016

This Sunday I

Delver Development Stream - August 21st, 2016

Delver Development Stream - August 21st, 2016

This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME

Delver Bonus Development Stream - September 8th, 2016

Delver Bonus Development Stream - September 8th, 2016

This Thursday I made a new hall room piece for the upcoming Temple area. I also work on creating a complicated spike trap ...

Delver Development Stream - November 20th, 2016

Delver Development Stream - November 20th, 2016

This Sunday I continue my work on the fire wand explosions. Things are starting coming together! Lot of good participation with ...

Delver Development Stream - November 13th, 2016

Delver Development Stream - November 13th, 2016

This Sunday I begin work on the new fiery explosion effect and do lots of debugging and tracing of code. Spoiler: I figured out the ...

Delver Development Stream - November 27th, 2016

Delver Development Stream - November 27th, 2016

This Sunday is a FOUR hour beast of a

Delver Development Stream - November 6th, 2016

Delver Development Stream - November 6th, 2016

This Sunday the archery improvements are in! I do a little clean up of code and particle effects. GAME

Delver Development Stream - October 9th, 2016

Delver Development Stream - October 9th, 2016

This Sunday I work on adding art for a new wand. I don't find a design I like, but I explore several options with help from chat.

Delver Development Stream - August 14th, 2016

Delver Development Stream - August 14th, 2016

This Sunday I showcased a few user created mods. I had a blast playing these! After this I continued to work on start/end rooms for ...

Delver Development Stream - September 10th, 2017

Delver Development Stream - September 10th, 2017

GAME

Delver Bonus Development Stream - November 23rd, 2016

Delver Bonus Development Stream - November 23rd, 2016

This Wednesday I explore possible designs for the new archery NPC. GAME

Delver Development Stream - March 19th, 2017

Delver Development Stream - March 19th, 2017

This Sunday I work on splitting out unique items to their own spritesheet. I also begin work on wand variants. GAME

Delver Development Stream - June 11th, 2017

Delver Development Stream - June 11th, 2017

This Sunday I work on more props for the new dungeon area. Finally taking a crack at that bookcase! GAME

Delver Development Stream - October 23rd, 2016

Delver Development Stream - October 23rd, 2016

This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ...

Delver Development Stream  - January 1st, 2017

Delver Development Stream - January 1st, 2017

This Sunday I merge my durability changes into the main

Delver Development Stream- October 2nd, 2016

Delver Development Stream- October 2nd, 2016

This Sunday I work on a explosion animation. GAME