Media Summary: This Sunday I showcased a few user created mods. I had a blast playing these! After this I continued to work on start/end rooms for ... This Wednesday I made a falling floor trap asset using This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME
Delver Development Stream August 14th 2016 - Detailed Analysis & Overview
This Sunday I showcased a few user created mods. I had a blast playing these! After this I continued to work on start/end rooms for ... This Wednesday I made a falling floor trap asset using This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME This Sunday I continue my work on polishing up the hand built temple level staring area pieces for the procedural level generator. This Sunday I talk about the recently release update and mod support. I also show how to make a mod. In the end we made a ... Adding the level we created in the last modding
The Grubbles find themselves deep within the dungeons of This Sunday I continue work on the Dungeon area refresh. I organize textures into their respective themes, and make good ... This Sunday I work on content for an example mod and talk about the upcoming This Sunday I talk a little bit more about the archery improvements. I begin work on a new particle effect, and add slide effects for ... This Sunday I explore and prototype creating a basic L-system in This Sunday I spend a bit of time previewing new features (alpha'd sprite based fog!) and continuing work on the Dungeon refresh ...