Media Summary: This Sunday I continue work on the Dungeon area refresh. I organize textures into their respective themes, and make good ... This Sunday I work on content for an example mod and talk about the upcoming This Sunday I work on splitting out unique items to their own spritesheet. I also begin work on wand variants. GAME
Delver Development Stream August 13th 2017 - Detailed Analysis & Overview
This Sunday I continue work on the Dungeon area refresh. I organize textures into their respective themes, and make good ... This Sunday I work on content for an example mod and talk about the upcoming This Sunday I work on splitting out unique items to their own spritesheet. I also begin work on wand variants. GAME This Sunday I talk about the recently release update and mod support. I also show how to make a mod. In the end we made a ... This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME This Sunday I fix some bugs and continue work on the Dungeon Area refresh. GAME
This Sunday I begin work on the new fiery explosion effect and do lots of debugging and tracing of code. Spoiler: I figured out the ... This Sunday I merge my durability changes into the main This Sunday I make a cover image for my character story pack mod and upload it to the This Sunday I work on more props for the new dungeon area. Finally taking a crack at that bookcase! GAME This Sunday I spend a bit of time previewing new features (alpha'd sprite based fog!) and continuing work on the Dungeon refresh ... This Sunday I work on level design! It's a refreshing change of pace and there is good conversation in chat. GAME
This Sunday I cover and demo the changes going into the