Media Summary: This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME This Sunday I showcased a few user created mods. I had a blast playing these! After this I continued to work on start/end rooms for ... This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ...
Delver Development Stream August 21st 2016 - Detailed Analysis & Overview
This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME This Sunday I showcased a few user created mods. I had a blast playing these! After this I continued to work on start/end rooms for ... This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ... This Sunday I continue work on the Dungeon area refresh. I organize textures into their respective themes, and make good ... This Sunday I talk about the recently release update and mod support. I also show how to make a mod. In the end we made a ... This Sunday I work on level design! It's a refreshing change of pace and there is good conversation in chat. GAME
This Sunday I'm on vacation! Well, sort of, I'm still This Wednesday I explore possible designs for the new archery NPC. GAME This Sunday I work on a explosion animation. GAME This Sunday I explore and prototype creating a basic L-system in This Sunday the archery improvements are in! I do a little clean up of code and particle effects. GAME This Sunday I spend a bit of time previewing new features (alpha'd sprite based fog!) and continuing work on the Dungeon refresh ...
This Wednesday I continue working on language support. I also preview the new system for building custom