Media Summary: This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ... This Wednesday I explore possible designs for the new archery NPC. GAME This Sunday I fix some bugs and continue work on the Dungeon Area refresh. GAME
Delver Development Stream October 23rd 2016 - Detailed Analysis & Overview
This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ... This Wednesday I explore possible designs for the new archery NPC. GAME This Sunday I fix some bugs and continue work on the Dungeon Area refresh. GAME This Sunday I'm on vacation! Well, sort of, I'm still This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME This Sunday I talk a little bit more about the archery improvements. I begin work on a new particle effect, and add slide effects for ...
This Sunday I work on adding art for a new wand. I don't find a design I like, but I explore several options with help from chat. This Sunday I work on a explosion animation. GAME This Sunday I continue work on the Dungeon area refresh. I organize textures into their respective themes, and make good ... This Sunday I spend a bit of time previewing new features (alpha'd sprite based fog!) and continuing work on the Dungeon refresh ... This Sunday I continue my work on polishing up the hand built temple level staring area pieces for the procedural level generator. This Sunday I merge my durability changes into the main
This Sunday I begin work on the new fiery explosion effect and do lots of debugging and tracing of code. Spoiler: I figured out the ... This Saturday I work on improving status effects. I also create a poison enchantment for weapons. GAME This Sunday I continue my work on the fire wand explosions. Things are starting coming together! Lot of good participation with ... This Sunday I work on splitting out unique items to their own spritesheet. I also begin work on wand variants. GAME