Media Summary: This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ... This Wednesday I explore possible designs for the new archery NPC. GAME This Sunday I fix some bugs and continue work on the Dungeon Area refresh. GAME

Delver Development Stream October 23rd 2016 - Detailed Analysis & Overview

This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ... This Wednesday I explore possible designs for the new archery NPC. GAME This Sunday I fix some bugs and continue work on the Dungeon Area refresh. GAME This Sunday I'm on vacation! Well, sort of, I'm still This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME This Sunday I talk a little bit more about the archery improvements. I begin work on a new particle effect, and add slide effects for ...

This Sunday I work on adding art for a new wand. I don't find a design I like, but I explore several options with help from chat. This Sunday I work on a explosion animation. GAME This Sunday I continue work on the Dungeon area refresh. I organize textures into their respective themes, and make good ... This Sunday I spend a bit of time previewing new features (alpha'd sprite based fog!) and continuing work on the Dungeon refresh ... This Sunday I continue my work on polishing up the hand built temple level staring area pieces for the procedural level generator. This Sunday I merge my durability changes into the main

This Sunday I begin work on the new fiery explosion effect and do lots of debugging and tracing of code. Spoiler: I figured out the ... This Saturday I work on improving status effects. I also create a poison enchantment for weapons. GAME This Sunday I continue my work on the fire wand explosions. Things are starting coming together! Lot of good participation with ... This Sunday I work on splitting out unique items to their own spritesheet. I also begin work on wand variants. GAME

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Delver Development Stream - October 23rd, 2016
Delver Bonus Development Stream - November 23rd, 2016
Delver Development Stream - July 23rd, 2017
Delver Development Stream - April 23rd, 2017
Delver Development Stream - October 16th, 2016
Delver Development Stream - August 21st, 2016
Delver Development Stream - October 30th, 2016
Delver Development Stream - October 9th, 2016
Delver Development Stream- October 2nd, 2016
Delver Development Stream - April 30th, 2017
Delver Development Stream - May 28th, 2017
Delver Development Stream - July 24th, 2016
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Delver Development Stream - October 23rd, 2016

Delver Development Stream - October 23rd, 2016

This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ...

Delver Bonus Development Stream - November 23rd, 2016

Delver Bonus Development Stream - November 23rd, 2016

This Wednesday I explore possible designs for the new archery NPC. GAME

Delver Development Stream - July 23rd, 2017

Delver Development Stream - July 23rd, 2017

GAME

Delver Development Stream - April 23rd, 2017

Delver Development Stream - April 23rd, 2017

This Sunday I fix some bugs and continue work on the Dungeon Area refresh. GAME

Delver Development Stream - October 16th, 2016

Delver Development Stream - October 16th, 2016

This Sunday I'm on vacation! Well, sort of, I'm still

Delver Development Stream - August 21st, 2016

Delver Development Stream - August 21st, 2016

This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME

Delver Development Stream - October 30th, 2016

Delver Development Stream - October 30th, 2016

This Sunday I talk a little bit more about the archery improvements. I begin work on a new particle effect, and add slide effects for ...

Delver Development Stream - October 9th, 2016

Delver Development Stream - October 9th, 2016

This Sunday I work on adding art for a new wand. I don't find a design I like, but I explore several options with help from chat.

Delver Development Stream- October 2nd, 2016

Delver Development Stream- October 2nd, 2016

This Sunday I work on a explosion animation. GAME

Delver Development Stream - April 30th, 2017

Delver Development Stream - April 30th, 2017

This Sunday I continue work on the Dungeon area refresh. I organize textures into their respective themes, and make good ...

Delver Development Stream - May 28th, 2017

Delver Development Stream - May 28th, 2017

This Sunday I spend a bit of time previewing new features (alpha'd sprite based fog!) and continuing work on the Dungeon refresh ...

Delver Development Stream - July 24th, 2016

Delver Development Stream - July 24th, 2016

This Sunday I continue my work on polishing up the hand built temple level staring area pieces for the procedural level generator.

Delver Development Stream  - January 1st, 2017

Delver Development Stream - January 1st, 2017

This Sunday I merge my durability changes into the main

Delver Development Stream - November 13th, 2016

Delver Development Stream - November 13th, 2016

This Sunday I begin work on the new fiery explosion effect and do lots of debugging and tracing of code. Spoiler: I figured out the ...

Delver Bonus Development Stream - November 26th, 2016

Delver Bonus Development Stream - November 26th, 2016

This Saturday I work on improving status effects. I also create a poison enchantment for weapons. GAME

Delver Development Stream - November 20th, 2016

Delver Development Stream - November 20th, 2016

This Sunday I continue my work on the fire wand explosions. Things are starting coming together! Lot of good participation with ...

Delver Development Stream - March 19th, 2017

Delver Development Stream - March 19th, 2017

This Sunday I work on splitting out unique items to their own spritesheet. I also begin work on wand variants. GAME

Intro to DelvEdit Stream

Intro to DelvEdit Stream

Learn how to use the

Delver Development Stream - November 27th, 2016

Delver Development Stream - November 27th, 2016

This Sunday is a FOUR hour beast of a