Media Summary: This Sunday I continue my work on polishing up the hand built temple level staring area pieces for the procedural level generator. This Wednesday I made a falling floor trap asset using This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME
Delver Development Stream July 24th 2016 - Detailed Analysis & Overview
This Sunday I continue my work on polishing up the hand built temple level staring area pieces for the procedural level generator. This Wednesday I made a falling floor trap asset using This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME This Sunday I showcased a few user created mods. I had a blast playing these! After this I continued to work on start/end rooms for ... This Sunday I explore and prototype creating a basic L-system in This Sunday I talk about the recently release update and mod support. I also show how to make a mod. In the end we made a ...
This Sunday I work on level design! It's a refreshing change of pace and there is good conversation in chat. GAME This Sunday I work on a explosion animation. GAME This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ... This Sunday I spend a bit of time previewing new features (alpha'd sprite based fog!) and continuing work on the Dungeon refresh ... This Sunday I make a cover image for my character story pack mod and upload it to the