Media Summary: This Sunday I continue my work on polishing up the hand built temple level staring area pieces for the procedural level generator. This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME This Sunday I work on level design! It's a refreshing change of pace and there is good conversation in chat. GAME
Delver Development Stream July 17th 2016 - Detailed Analysis & Overview
This Sunday I continue my work on polishing up the hand built temple level staring area pieces for the procedural level generator. This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME This Sunday I work on level design! It's a refreshing change of pace and there is good conversation in chat. GAME This Sunday I play some cool community mods, fix some bugs, and start working on the Dungeon area refresh! GAME This Sunday I showcased a few user created mods. I had a blast playing these! After this I continued to work on start/end rooms for ... This Sunday I explore and prototype creating a basic L-system in
This Sunday I continue work on the Dungeon area refresh. I organize textures into their respective themes, and make good ... This Sunday I talk about the recently release update and mod support. I also show how to make a mod. In the end we made a ... This Sunday I start working on a new 3D asset. I talk about how to do pixel perfect(pixel art) texture painting within Blender. This Sunday I work on more props for the Dungeon Area Refresh. GAME This Wednesday finds me working away on my mod content for the upcoming This Wednesday I made a falling floor trap asset using
This Sunday is more work on the GenInfo system to help decorate the Dungeon Refresh area. GAME