Media Summary: This Sunday I begin work on the new fiery explosion effect and do lots of debugging and tracing of code. Spoiler: I figured out the ... This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ...
Delver Development Stream November 13th 2016 - Detailed Analysis & Overview
This Sunday I begin work on the new fiery explosion effect and do lots of debugging and tracing of code. Spoiler: I figured out the ... This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ... This Sunday I continue my work on the fire wand explosions. Things are starting coming together! Lot of good participation with ... This Wednesday I explore possible designs for the new archery NPC. GAME This Sunday the archery improvements are in! I do a little clean up of code and particle effects. GAME
This Sunday I work on adding art for a new wand. I don't find a design I like, but I explore several options with help from chat. Jim Sterling, ever the rogueish type, jumps into yet another roguelike first-person adventure, taking This Sunday I explore and prototype creating a basic L-system in This Sunday I merge my durability changes into the main This Sunday I work on content for an example mod and talk about the upcoming This Monday I work on adding UTF-8 support in an effort to allow
This Sunday I work on a explosion animation. GAME