Media Summary: This Sunday the archery improvements are in! I do a little clean up of code and particle effects. GAME This Saturday I work on improving status effects. I also create a poison enchantment for weapons. GAME This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME

Delver Development Stream November 6th 2016 - Detailed Analysis & Overview

This Sunday the archery improvements are in! I do a little clean up of code and particle effects. GAME This Saturday I work on improving status effects. I also create a poison enchantment for weapons. GAME This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME This Sunday I begin work on the new fiery explosion effect and do lots of debugging and tracing of code. Spoiler: I figured out the ... This Sunday I continue my work on the fire wand explosions. Things are starting coming together! Lot of good participation with ... This Tuesday I tweaked the lightning wand's sprite, and began prototyping props for a new NPC at the campfire. GAME

This Thursday I take a break from all of the particle and sprite work to make some levels. GAME This Wednesday I explore possible designs for the new archery NPC. GAME This Sunday I work on a explosion animation. GAME This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ... This Sunday I work on more props for the new dungeon area. Finally taking a crack at that bookcase! GAME This Sunday I continue shoring up the wall decorator (it's getting good) and work on more props for the dungeon area refresh.

This Sunday I explore and prototype creating a basic L-system in This Sunday I cover and demo the changes going into the This Sunday I work on adding art for a new wand. I don't find a design I like, but I explore several options with help from chat.

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Delver Development Stream - November 6th, 2016
Delver Bonus Development Stream - November 26th, 2016
Delver Development Stream - November 27th, 2016
Delver Development Stream - August 21st, 2016
Delver Development Stream - November 13th, 2016
Delver Development Stream - November 20th, 2016
Delver Bonus Development Stream - November 22nd, 2016
Delver Bonus Development Stream - November 25th, 2016
Delver Bonus Development Stream - November 24th, 2016
Delver Development Stream - August 6th, 2017
Delver Bonus Development Stream - October 29th, 2016
Delver Bonus Development Stream - November 23rd, 2016
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Delver Development Stream - November 6th, 2016

Delver Development Stream - November 6th, 2016

This Sunday the archery improvements are in! I do a little clean up of code and particle effects. GAME

Delver Bonus Development Stream - November 26th, 2016

Delver Bonus Development Stream - November 26th, 2016

This Saturday I work on improving status effects. I also create a poison enchantment for weapons. GAME

Delver Development Stream - November 27th, 2016

Delver Development Stream - November 27th, 2016

This Sunday is a FOUR hour beast of a

Delver Development Stream - August 21st, 2016

Delver Development Stream - August 21st, 2016

This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME

Delver Development Stream - November 13th, 2016

Delver Development Stream - November 13th, 2016

This Sunday I begin work on the new fiery explosion effect and do lots of debugging and tracing of code. Spoiler: I figured out the ...

Delver Development Stream - November 20th, 2016

Delver Development Stream - November 20th, 2016

This Sunday I continue my work on the fire wand explosions. Things are starting coming together! Lot of good participation with ...

Delver Bonus Development Stream - November 22nd, 2016

Delver Bonus Development Stream - November 22nd, 2016

This Tuesday I tweaked the lightning wand's sprite, and began prototyping props for a new NPC at the campfire. GAME

Delver Bonus Development Stream - November 25th, 2016

Delver Bonus Development Stream - November 25th, 2016

This Friday my bonus

Delver Bonus Development Stream - November 24th, 2016

Delver Bonus Development Stream - November 24th, 2016

This Thursday I take a break from all of the particle and sprite work to make some levels. GAME

Delver Development Stream - August 6th, 2017

Delver Development Stream - August 6th, 2017

GAME

Delver Bonus Development Stream - October 29th, 2016

Delver Bonus Development Stream - October 29th, 2016

In this Saturday bonus

Delver Bonus Development Stream - November 23rd, 2016

Delver Bonus Development Stream - November 23rd, 2016

This Wednesday I explore possible designs for the new archery NPC. GAME

Delver Development Stream- October 2nd, 2016

Delver Development Stream- October 2nd, 2016

This Sunday I work on a explosion animation. GAME

Delver Development Stream - October 23rd, 2016

Delver Development Stream - October 23rd, 2016

This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ...

Delver Development Stream - June 11th, 2017

Delver Development Stream - June 11th, 2017

This Sunday I work on more props for the new dungeon area. Finally taking a crack at that bookcase! GAME

Delver Development Stream - June 4th 2017

Delver Development Stream - June 4th 2017

This Sunday I continue shoring up the wall decorator (it's getting good) and work on more props for the dungeon area refresh.

Delver Development Stream - September 4th, 2016

Delver Development Stream - September 4th, 2016

This Sunday I explore and prototype creating a basic L-system in

Delver Development Stream - March 5th 2017 Pt. I

Delver Development Stream - March 5th 2017 Pt. I

This Sunday I cover and demo the changes going into the

Delver Development Stream - October 9th, 2016

Delver Development Stream - October 9th, 2016

This Sunday I work on adding art for a new wand. I don't find a design I like, but I explore several options with help from chat.