Media Summary: This Sunday the archery improvements are in! I do a little clean up of code and particle effects. GAME This Saturday I work on improving status effects. I also create a poison enchantment for weapons. GAME This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME
Delver Development Stream November 6th 2016 - Detailed Analysis & Overview
This Sunday the archery improvements are in! I do a little clean up of code and particle effects. GAME This Saturday I work on improving status effects. I also create a poison enchantment for weapons. GAME This Sunday I started to work on building the hand-created rooms for the procedural generator. GAME This Sunday I begin work on the new fiery explosion effect and do lots of debugging and tracing of code. Spoiler: I figured out the ... This Sunday I continue my work on the fire wand explosions. Things are starting coming together! Lot of good participation with ... This Tuesday I tweaked the lightning wand's sprite, and began prototyping props for a new NPC at the campfire. GAME
This Thursday I take a break from all of the particle and sprite work to make some levels. GAME This Wednesday I explore possible designs for the new archery NPC. GAME This Sunday I work on a explosion animation. GAME This Sunday I showcase the archery improvement work I've been doing this past week. I begin work on adding more kinds of ... This Sunday I work on more props for the new dungeon area. Finally taking a crack at that bookcase! GAME This Sunday I continue shoring up the wall decorator (it's getting good) and work on more props for the dungeon area refresh.
This Sunday I explore and prototype creating a basic L-system in This Sunday I cover and demo the changes going into the This Sunday I work on adding art for a new wand. I don't find a design I like, but I explore several options with help from chat.