Media Summary: Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ... This is something I've wanted to add for a while now, and finally got around to it. The Most of this week I've been working on boring stuff like fleshing out the settings menu. There's not really much to look at, but this ...

Tiny Combat Arena Big Changes Fly By Wire New Camera System - Detailed Analysis & Overview

Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ... This is something I've wanted to add for a while now, and finally got around to it. The Most of this week I've been working on boring stuff like fleshing out the settings menu. There's not really much to look at, but this ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a Pauses game (resume at your own risk!) ✓ Free Literally everything in this video is subject to

When you shoot different materials you see different effects but that's not in this video. I don't mean any of the logic that is supposed to support it. It doesn't even do anything right now. I'm talking about the button. Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... In the next patch, there is a slight reworking of how the views are selected in order to expand the things that the Getting hit by one of the SA-2s blew up all the parts on the plane at the same time. It looked weird, felt wrong, and wasn't any fun, ... Finally added the loadout selection dialog to the instant action modes. This is especially useful for Strike since you were stuck with ...

Photo Gallery

Tiny Combat Arena - Big Changes, Fly by Wire, New Camera System
Tiny Combat Arena - Hardpoint Cameras
Tiny Combat Arena - Flyby Camera
Tiny Combat Arena - Padlock camera and guided missiles (finally)
Tiny Combat Arena - Settings and Cockpit Filtering
Tiny Combat Arena - Unified Damage Model
Tiny Combat Arena - Landing in a 10 knot crosswind.
Tiny Combat Arena - The Photo Mode I've Always Wanted
Tiny Combat Arena - Experimental Damage System
Tiny Combat Arena - GAU-12
Tiny Combat Arena - This button took two days to make
Tiny Combat Arena - Collision Physics
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Tiny Combat Arena - Big Changes, Fly by Wire, New Camera System

Tiny Combat Arena - Big Changes, Fly by Wire, New Camera System

Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ...

Tiny Combat Arena - Hardpoint Cameras

Tiny Combat Arena - Hardpoint Cameras

Added hardpoint

Tiny Combat Arena - Flyby Camera

Tiny Combat Arena - Flyby Camera

The flyby

Tiny Combat Arena - Padlock camera and guided missiles (finally)

Tiny Combat Arena - Padlock camera and guided missiles (finally)

This is something I've wanted to add for a while now, and finally got around to it. The

Tiny Combat Arena - Settings and Cockpit Filtering

Tiny Combat Arena - Settings and Cockpit Filtering

Most of this week I've been working on boring stuff like fleshing out the settings menu. There's not really much to look at, but this ...

Tiny Combat Arena - Unified Damage Model

Tiny Combat Arena - Unified Damage Model

One of the

Tiny Combat Arena - Landing in a 10 knot crosswind.

Tiny Combat Arena - Landing in a 10 knot crosswind.

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

Tiny Combat Arena - The Photo Mode I've Always Wanted

Tiny Combat Arena - The Photo Mode I've Always Wanted

Pauses game (resume at your own risk!) ✓ Free

Tiny Combat Arena - Experimental Damage System

Tiny Combat Arena - Experimental Damage System

Literally everything in this video is subject to

Tiny Combat Arena - GAU-12

Tiny Combat Arena - GAU-12

When you shoot different materials you see different effects but that's not in this video.

Tiny Combat Arena - This button took two days to make

Tiny Combat Arena - This button took two days to make

I don't mean any of the logic that is supposed to support it. It doesn't even do anything right now. I'm talking about the button.

Tiny Combat Arena - Collision Physics

Tiny Combat Arena - Collision Physics

Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ...

Tiny Combat Arena - Revised Camera System

Tiny Combat Arena - Revised Camera System

In the next patch, there is a slight reworking of how the views are selected in order to expand the things that the

Tiny Combat Arena - Flyby Audio Finally Fixed

Tiny Combat Arena - Flyby Audio Finally Fixed

Finally, I've figured out a flyby

Tiny Combat Arena - Improved Explosion Handling

Tiny Combat Arena - Improved Explosion Handling

Getting hit by one of the SA-2s blew up all the parts on the plane at the same time. It looked weird, felt wrong, and wasn't any fun, ...

Tiny Combat Arena - Weapons Camera

Tiny Combat Arena - Weapons Camera

Every

Tiny Combat Arena - Instant Action Loadout Selection

Tiny Combat Arena - Instant Action Loadout Selection

Finally added the loadout selection dialog to the instant action modes. This is especially useful for Strike since you were stuck with ...

Tiny Combat Arena - Updated Chase Cam

Tiny Combat Arena - Updated Chase Cam

Flying

Tiny Combat Arena - Map Camera

Tiny Combat Arena - Map Camera

The next update is going to be