Media Summary: Most of this week I've been working on boring stuff like fleshing out the One of the things that absolutely needed to get taken care of before release was a fresh coat of paint on the Added hardpoint cameras because I watched a lot of clips of Top Gun today.

Tiny Combat Arena Settings And Cockpit Filtering - Detailed Analysis & Overview

Most of this week I've been working on boring stuff like fleshing out the One of the things that absolutely needed to get taken care of before release was a fresh coat of paint on the Added hardpoint cameras because I watched a lot of clips of Top Gun today. Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ... In the next patch, there is a slight reworking of how the views are selected in order to expand the things that the camera can look ...

This is the hard part of making a game. The everything else part. Flying around and shooting at things is easy. Making a game ... The flyby camera is actually two cameras. The first is the typical flyby camera you see in games. However, when the plane is flying ... It affects your control surfaces, wings, and weight. The last major step in making sure the unified flight model aircraft work with players is making sure they can load First footage of the whole pipeline using the new style. There's still effects work that needs to be done, but the largest parts of it ... One of the core things I want to do is support a wide variety of customizable input methods. The input rebinding menu is not in the ...

Download Monster Legends before March 3rd and claim your reward! Thank ... 2018 me wrote some really robust and extendable HUD code that I've been meaning to re-use and I'm super happy with it.

Photo Gallery

Tiny Combat Arena - Settings and Cockpit Filtering
Tiny Combat Arena - Gameplay options and new settings menu
Tiny Combat Arena - Cockpit Switch Audio and Updated Threat Warning Display
Tiny Combat Arena - Hardpoint Cameras
Tiny Combat Arena - Floating Cockpit
Tiny Combat Arena - WIP Cockpit and new FMOD based system.
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Tiny Combat Arena - Padlock camera and guided missiles (finally)
Tiny Combat Arena - Revised Camera System
Tiny Combat Arena - A video where nothing happens, but it's actually a really big deal
Tiny Combat Arena - Flyby Camera
Tiny Combat Arena - In Flight Damage
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Tiny Combat Arena - Settings and Cockpit Filtering

Tiny Combat Arena - Settings and Cockpit Filtering

Most of this week I've been working on boring stuff like fleshing out the

Tiny Combat Arena - Gameplay options and new settings menu

Tiny Combat Arena - Gameplay options and new settings menu

One of the things that absolutely needed to get taken care of before release was a fresh coat of paint on the

Tiny Combat Arena - Cockpit Switch Audio and Updated Threat Warning Display

Tiny Combat Arena - Cockpit Switch Audio and Updated Threat Warning Display

The

Tiny Combat Arena - Hardpoint Cameras

Tiny Combat Arena - Hardpoint Cameras

Added hardpoint cameras because I watched a lot of clips of Top Gun today.

Tiny Combat Arena - Floating Cockpit

Tiny Combat Arena - Floating Cockpit

Floating point errors happen in the

Tiny Combat Arena - WIP Cockpit and new FMOD based system.

Tiny Combat Arena - WIP Cockpit and new FMOD based system.

Uploaded in glorious 640x480!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Arena - Padlock camera and guided missiles (finally)

Tiny Combat Arena - Padlock camera and guided missiles (finally)

This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ...

Tiny Combat Arena - Revised Camera System

Tiny Combat Arena - Revised Camera System

In the next patch, there is a slight reworking of how the views are selected in order to expand the things that the camera can look ...

Tiny Combat Arena - A video where nothing happens, but it's actually a really big deal

Tiny Combat Arena - A video where nothing happens, but it's actually a really big deal

This is the hard part of making a game. The everything else part. Flying around and shooting at things is easy. Making a game ...

Tiny Combat Arena - Flyby Camera

Tiny Combat Arena - Flyby Camera

The flyby camera is actually two cameras. The first is the typical flyby camera you see in games. However, when the plane is flying ...

Tiny Combat Arena - In Flight Damage

Tiny Combat Arena - In Flight Damage

It affects your control surfaces, wings, and weight.

Tiny Combat Arena ~ Awesome 90's-Style Flight Sim

Tiny Combat Arena ~ Awesome 90's-Style Flight Sim

TINY COMBAT ARENA

Tiny Combat Arena - Unified Flight Model, with Cockpits!

Tiny Combat Arena - Unified Flight Model, with Cockpits!

The last major step in making sure the unified flight model aircraft work with players is making sure they can load

Tiny Combat Arena - Moving To The New Style

Tiny Combat Arena - Moving To The New Style

First footage of the whole pipeline using the new style. There's still effects work that needs to be done, but the largest parts of it ...

Tiny Combat Arena: Mouse, Gamepad, and Joystick control modes

Tiny Combat Arena: Mouse, Gamepad, and Joystick control modes

One of the core things I want to do is support a wide variety of customizable input methods. The input rebinding menu is not in the ...

AN AESTHETIC NEW COMBAT FLIGHT SIM! - Tiny Combat Arena (Early Gameplay)

AN AESTHETIC NEW COMBAT FLIGHT SIM! - Tiny Combat Arena (Early Gameplay)

Download Monster Legends before March 3rd and claim your reward! https://monsterlegends.onelink.me/X4Sc/february22 Thank ...

Tiny Combat Arena - HUD Rendering and Elements

Tiny Combat Arena - HUD Rendering and Elements

2018 me wrote some really robust and extendable HUD code that I've been meaning to re-use and I'm super happy with it.