Media Summary: In the next patch, there is a slight reworking of how the views are selected in order to expand the things that the This is something I've wanted to add for a while now, and finally got around to it. The There's still a lot of polish needed, but I had to do a minor refactor to the view system to support this. There's also a funny hack with ...

Tiny Combat Arena Hardpoint Cameras - Detailed Analysis & Overview

In the next patch, there is a slight reworking of how the views are selected in order to expand the things that the This is something I've wanted to add for a while now, and finally got around to it. The There's still a lot of polish needed, but I had to do a minor refactor to the view system to support this. There's also a funny hack with ... 0.8.3.3 is now available on the tester's branch to specifically address the biggest complaint that the weapons Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ...

Hopefully the last HUD features to go in before the early access release. There's a lot more HUD work that I want to do, but I would ... When you shoot different materials you see different effects but that's not in this video. I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a This is still WIP, but all the basics are in. As I wrote in the Trello bug almost exactly one year ago, this is a lot more complicated ... Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ... At high enough speeds you can sort of fly the plane with half a wing missing. Once you slow down though, the weight and lift ...

One of the core things I want to do is support a wide variety of customizable input methods. The input rebinding menu is not in the ... It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...

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Tiny Combat Arena - Hardpoint Cameras
Tiny Combat Arena - Revised Camera System
Tiny Combat Arena - Padlock camera and guided missiles (finally)
Tiny Combat Arena - WIP Weapon Cameras
Tiny Combat Arena - Weapons Camera post-drop and CCIP fixes
Tiny Combat Arena - Weapons Camera
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Tiny Combat Arena - Big Changes, Fly by Wire, New Camera System
Tiny Combat Arena - CCIP Bomb Sight
Tiny Combat Arena - Map Camera
Tiny Combat Arena - GAU-12
Tiny Combat Arena - Landing in a 10 knot crosswind.
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Tiny Combat Arena - Hardpoint Cameras

Tiny Combat Arena - Hardpoint Cameras

Added

Tiny Combat Arena - Revised Camera System

Tiny Combat Arena - Revised Camera System

In the next patch, there is a slight reworking of how the views are selected in order to expand the things that the

Tiny Combat Arena - Padlock camera and guided missiles (finally)

Tiny Combat Arena - Padlock camera and guided missiles (finally)

This is something I've wanted to add for a while now, and finally got around to it. The

Tiny Combat Arena - WIP Weapon Cameras

Tiny Combat Arena - WIP Weapon Cameras

There's still a lot of polish needed, but I had to do a minor refactor to the view system to support this. There's also a funny hack with ...

Tiny Combat Arena - Weapons Camera post-drop and CCIP fixes

Tiny Combat Arena - Weapons Camera post-drop and CCIP fixes

0.8.3.3 is now available on the tester's branch to specifically address the biggest complaint that the weapons

Tiny Combat Arena - Weapons Camera

Tiny Combat Arena - Weapons Camera

Every flying game needs a weapons

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Arena - Big Changes, Fly by Wire, New Camera System

Tiny Combat Arena - Big Changes, Fly by Wire, New Camera System

Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ...

Tiny Combat Arena - CCIP Bomb Sight

Tiny Combat Arena - CCIP Bomb Sight

Hopefully the last HUD features to go in before the early access release. There's a lot more HUD work that I want to do, but I would ...

Tiny Combat Arena - Map Camera

Tiny Combat Arena - Map Camera

The next update is going to be

Tiny Combat Arena - GAU-12

Tiny Combat Arena - GAU-12

When you shoot different materials you see different effects but that's not in this video.

Tiny Combat Arena - Landing in a 10 knot crosswind.

Tiny Combat Arena - Landing in a 10 knot crosswind.

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

Tiny Combat Arena - Player ejection

Tiny Combat Arena - Player ejection

This is still WIP, but all the basics are in. As I wrote in the Trello bug almost exactly one year ago, this is a lot more complicated ...

Tiny Combat Arena - Collision Physics

Tiny Combat Arena - Collision Physics

Hitting things makes parts fall off. Dragging them along the ground damages them too. The physical part of destruction is pretty ...

Tiny Combat Arena - Pixy Mode

Tiny Combat Arena - Pixy Mode

At high enough speeds you can sort of fly the plane with half a wing missing. Once you slow down though, the weight and lift ...

Tiny Combat Arena - New (Old) External Camera Motion

Tiny Combat Arena - New (Old) External Camera Motion

This is the

Tiny Combat Arena - Free Camera Mode

Tiny Combat Arena - Free Camera Mode

Free

Tiny Combat Arena: Mouse, Gamepad, and Joystick control modes

Tiny Combat Arena: Mouse, Gamepad, and Joystick control modes

One of the core things I want to do is support a wide variety of customizable input methods. The input rebinding menu is not in the ...

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...