Media Summary: Most of this week I've been working on boring stuff like fleshing out the settings menu. There's not really much to look at, but this ... In this video I will teach you how to land in In this video I will teach you how to fly VTOL in
Tiny Combat Arena Floating Cockpit - Detailed Analysis & Overview
Most of this week I've been working on boring stuff like fleshing out the settings menu. There's not really much to look at, but this ... In this video I will teach you how to land in In this video I will teach you how to fly VTOL in Surprise new feature for the next patch: you can fly below the radars of the Shilkas to avoid fire. This is probably temporary for this ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a
showing off that you can fly the other aircraft with a Enemy airfields can be captured by destroying their defenses. Captured airfields can be used to resupply mid-mission, and as ... This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ... The last major step in making sure the unified flight model aircraft work with players is making sure they can load First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ... It affects your control surfaces, wings, and weight.
It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Added hardpoint cameras because I watched a lot of clips of Top Gun today. Finally got a way to get planes flying without stalling themselves. This makes mouse control much more controllable, and almost ...