Media Summary: Most of this week I've been working on boring stuff like fleshing out the settings menu. There's not really much to look at, but this ... In this video I will teach you how to land in In this video I will teach you how to fly VTOL in

Tiny Combat Arena Floating Cockpit - Detailed Analysis & Overview

Most of this week I've been working on boring stuff like fleshing out the settings menu. There's not really much to look at, but this ... In this video I will teach you how to land in In this video I will teach you how to fly VTOL in Surprise new feature for the next patch: you can fly below the radars of the Shilkas to avoid fire. This is probably temporary for this ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

showing off that you can fly the other aircraft with a Enemy airfields can be captured by destroying their defenses. Captured airfields can be used to resupply mid-mission, and as ... This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ... The last major step in making sure the unified flight model aircraft work with players is making sure they can load First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ... It affects your control surfaces, wings, and weight.

It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Added hardpoint cameras because I watched a lot of clips of Top Gun today. Finally got a way to get planes flying without stalling themselves. This makes mouse control much more controllable, and almost ...

Photo Gallery

Tiny Combat Arena - Floating Cockpit
Tiny Combat Arena - Settings and Cockpit Filtering
How to Land in Tiny Combat Arena
First Look at Tiny Combat Arena
How to VTOL - Tiny Combat Arena
Tiny Combat Arena - Flying below radar to break lock
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Tiny Combat Arena - Landing in a 10 knot crosswind.
MIG23 cockpit and flyable plane [Tiny Combat Arena] showcase gameplay
Tiny Combat Arena - Short airfield "jump jet" takeoff
Tiny Combat Arena - Capturing an Enemy Airfield
Tiny Combat Arena - Padlock camera and guided missiles (finally)
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Tiny Combat Arena - Floating Cockpit

Tiny Combat Arena - Floating Cockpit

Floating

Tiny Combat Arena - Settings and Cockpit Filtering

Tiny Combat Arena - Settings and Cockpit Filtering

Most of this week I've been working on boring stuff like fleshing out the settings menu. There's not really much to look at, but this ...

How to Land in Tiny Combat Arena

How to Land in Tiny Combat Arena

In this video I will teach you how to land in

First Look at Tiny Combat Arena

First Look at Tiny Combat Arena

Tiny Combat Arena

How to VTOL - Tiny Combat Arena

How to VTOL - Tiny Combat Arena

In this video I will teach you how to fly VTOL in

Tiny Combat Arena - Flying below radar to break lock

Tiny Combat Arena - Flying below radar to break lock

Surprise new feature for the next patch: you can fly below the radars of the Shilkas to avoid fire. This is probably temporary for this ...

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Arena - Landing in a 10 knot crosswind.

Tiny Combat Arena - Landing in a 10 knot crosswind.

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

MIG23 cockpit and flyable plane [Tiny Combat Arena] showcase gameplay

MIG23 cockpit and flyable plane [Tiny Combat Arena] showcase gameplay

showing off that you can fly the other aircraft with a

Tiny Combat Arena - Short airfield "jump jet" takeoff

Tiny Combat Arena - Short airfield "jump jet" takeoff

The starting airfield in the

Tiny Combat Arena - Capturing an Enemy Airfield

Tiny Combat Arena - Capturing an Enemy Airfield

Enemy airfields can be captured by destroying their defenses. Captured airfields can be used to resupply mid-mission, and as ...

Tiny Combat Arena - Padlock camera and guided missiles (finally)

Tiny Combat Arena - Padlock camera and guided missiles (finally)

This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ...

Tiny Combat Arena - Unified Flight Model, with Cockpits!

Tiny Combat Arena - Unified Flight Model, with Cockpits!

The last major step in making sure the unified flight model aircraft work with players is making sure they can load

Tiny Combat Arena - Destructible Buildings

Tiny Combat Arena - Destructible Buildings

First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ...

Tiny Combat Arena - In Flight Damage

Tiny Combat Arena - In Flight Damage

It affects your control surfaces, wings, and weight.

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...

Tiny Combat Arena - Hardpoint Cameras

Tiny Combat Arena - Hardpoint Cameras

Added hardpoint cameras because I watched a lot of clips of Top Gun today.

Tiny Combat Arena - Updated Mouse Controls

Tiny Combat Arena - Updated Mouse Controls

Finally got a way to get planes flying without stalling themselves. This makes mouse control much more controllable, and almost ...