Media Summary: You're going to burn though a lot of gun ammo if your mission requires destruction of It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Arena Destructible Buildings - Detailed Analysis & Overview

You're going to burn though a lot of gun ammo if your mission requires destruction of It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a Found some good references for how to put together It took me more takes than I want to admit to get the video of the smooth landing I posted. Here's a few of them. There's a lot more ...

Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully. I was going to upload another clip, but I forgot that I could eject so here's another one instead. Bombs do bomb stuff. They impart physics force, cause splash damage, and impact damage. If you score a direct hit they'll do ... One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle collisions in the same ... Enemy airfields can be captured by destroying their defenses. Captured airfields can be used to resupply mid-mission, and as ... 2018 me wrote some really robust and extendable HUD code that I've been meaning to re-use and I'm super happy with it.

I've been going through and updating all the effects to match the new style. While these destruction effects definitely aren't final ... Wrote a lot of code today, some of it with some very questionable design decisions, but weapon groups work correctly now (note ...

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Tiny Combat Arena - Destructible Buildings
Tiny Combat Arena - Building Collapse/Destruction.
Tiny Combat Arena - Military Base Buildings
Tiny Combat Arena  |  Sand Island  A-10 Strike  ( A-10 mod )
Tiny Combat Arena - What if the MiG-21 had thrust vectoring?
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Tiny Combat Arena - Landing in a 10 knot crosswind.
Tiny Combat Arena - Roads, Buildings, and more Terrain
Tiny Combat Arena - Poor Landings
Tiny Combat Arena - Experimental Damage System
Tiny Combat Arena - Incoming Missile Beeps
Tiny Combat Arena - Bombs Explode
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Tiny Combat Arena - Destructible Buildings

Tiny Combat Arena - Destructible Buildings

First

Tiny Combat Arena - Building Collapse/Destruction.

Tiny Combat Arena - Building Collapse/Destruction.

You're going to burn though a lot of gun ammo if your mission requires destruction of

Tiny Combat Arena - Military Base Buildings

Tiny Combat Arena - Military Base Buildings

I need a bunch of

Tiny Combat Arena  |  Sand Island  A-10 Strike  ( A-10 mod )

Tiny Combat Arena | Sand Island A-10 Strike ( A-10 mod )

Tiny Combat Arena

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Arena - Landing in a 10 knot crosswind.

Tiny Combat Arena - Landing in a 10 knot crosswind.

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

Tiny Combat Arena - Roads, Buildings, and more Terrain

Tiny Combat Arena - Roads, Buildings, and more Terrain

Found some good references for how to put together

Tiny Combat Arena - Poor Landings

Tiny Combat Arena - Poor Landings

It took me more takes than I want to admit to get the video of the smooth landing I posted. Here's a few of them. There's a lot more ...

Tiny Combat Arena - Experimental Damage System

Tiny Combat Arena - Experimental Damage System

Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully.

Tiny Combat Arena - Incoming Missile Beeps

Tiny Combat Arena - Incoming Missile Beeps

I was going to upload another clip, but I forgot that I could eject so here's another one instead.

Tiny Combat Arena - Bombs Explode

Tiny Combat Arena - Bombs Explode

Bombs do bomb stuff. They impart physics force, cause splash damage, and impact damage. If you score a direct hit they'll do ...

Tiny Combat Arena - Unified Damage Model

Tiny Combat Arena - Unified Damage Model

One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle collisions in the same ...

Tiny Combat Arena - Capturing an Enemy Airfield

Tiny Combat Arena - Capturing an Enemy Airfield

Enemy airfields can be captured by destroying their defenses. Captured airfields can be used to resupply mid-mission, and as ...

Tiny Combat Arena - HUD Rendering and Elements

Tiny Combat Arena - HUD Rendering and Elements

2018 me wrote some really robust and extendable HUD code that I've been meaning to re-use and I'm super happy with it.

Tiny Combat Arena: New Visual Effects

Tiny Combat Arena: New Visual Effects

I've been going through and updating all the effects to match the new style. While these destruction effects definitely aren't final ...

Tiny Combat Arena - Bombs Away!

Tiny Combat Arena - Bombs Away!

Wrote a lot of code today, some of it with some very questionable design decisions, but weapon groups work correctly now (note ...

Tiny Combat Arena - First VTOL Landing

Tiny Combat Arena - First VTOL Landing

Effects and a ton of