Media Summary: You're going to burn though a lot of gun ammo if your mission requires destruction of It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...
Tiny Combat Arena Destructible Buildings - Detailed Analysis & Overview
You're going to burn though a lot of gun ammo if your mission requires destruction of It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a Found some good references for how to put together It took me more takes than I want to admit to get the video of the smooth landing I posted. Here's a few of them. There's a lot more ...
Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully. I was going to upload another clip, but I forgot that I could eject so here's another one instead. Bombs do bomb stuff. They impart physics force, cause splash damage, and impact damage. If you score a direct hit they'll do ... One of the great benefits of a unified flight model, is a unified damage model. AI aircraft now handle collisions in the same ... Enemy airfields can be captured by destroying their defenses. Captured airfields can be used to resupply mid-mission, and as ... 2018 me wrote some really robust and extendable HUD code that I've been meaning to re-use and I'm super happy with it.
I've been going through and updating all the effects to match the new style. While these destruction effects definitely aren't final ... Wrote a lot of code today, some of it with some very questionable design decisions, but weapon groups work correctly now (note ...