Media Summary: Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully. There's no sound because this is secretly a gif.

Tiny Combat Arena Unified Damage Model - Detailed Analysis & Overview

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully. There's no sound because this is secretly a gif. Getting hit by one of the SA-2s blew up all the parts on the plane at the same time. It looked weird, felt wrong, and wasn't any fun, ... One of the bugs I fixed today was causing ALL projectiles fired from a gun inflict explosion Hopefully the last HUD features to go in before the early access release. There's a lot more HUD work that I want to do, but I would ...

To get the Harrier working, I had to create data-driven solutions for control surface and nozzle animations. This turned out to be a ... I'm in the process of merging that experimental flight Big milestone! The plane that spawns in is a fully data-driven plane with working landing gear, animations, ground handling, and ... It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... It affects your control surfaces, wings, and weight. The eject sequence is very fast, so I needed to film it in slow motion and 4k for drama.

Been mostly doing bug fixing lately. To fix a bug related to wheels surviving the destruction of wings, landing gear can be ...

Photo Gallery

Tiny Combat Arena - Unified Damage Model
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Tiny Combat Arena - Experimental Damage System
Tiny Combat Arena - Polishing collision and scraping physics/effects
Tiny Combat Arena - Improved Explosion Handling
Tiny Combat Arena - Machineguns don't damage tanks anymore
Tiny Combat Arena - CCIP Bomb Sight
Tiny Combat Arena - Testing AI Damage Model
Tiny Combat Arena - Unified Flight Model, with Cockpits!
Tiny Combat Arena - Harrier in Unified Flight Model (also new flap scheduling)
Tiny Combat Arena - Unified Flight Model Ground Handling Tests
Tiny Combat Arena - Fully Data-Driven Unified Flight Model Takeoff/Landing
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Tiny Combat Arena - Unified Damage Model

Tiny Combat Arena - Unified Damage Model

One of the great benefits of a

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the

Tiny Combat Arena - Experimental Damage System

Tiny Combat Arena - Experimental Damage System

Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully.

Tiny Combat Arena - Polishing collision and scraping physics/effects

Tiny Combat Arena - Polishing collision and scraping physics/effects

There's no sound because this is secretly a gif.

Tiny Combat Arena - Improved Explosion Handling

Tiny Combat Arena - Improved Explosion Handling

Getting hit by one of the SA-2s blew up all the parts on the plane at the same time. It looked weird, felt wrong, and wasn't any fun, ...

Tiny Combat Arena - Machineguns don't damage tanks anymore

Tiny Combat Arena - Machineguns don't damage tanks anymore

One of the bugs I fixed today was causing ALL projectiles fired from a gun inflict explosion

Tiny Combat Arena - CCIP Bomb Sight

Tiny Combat Arena - CCIP Bomb Sight

Hopefully the last HUD features to go in before the early access release. There's a lot more HUD work that I want to do, but I would ...

Tiny Combat Arena - Testing AI Damage Model

Tiny Combat Arena - Testing AI Damage Model

While the

Tiny Combat Arena - Unified Flight Model, with Cockpits!

Tiny Combat Arena - Unified Flight Model, with Cockpits!

The last major step in making sure the

Tiny Combat Arena - Harrier in Unified Flight Model (also new flap scheduling)

Tiny Combat Arena - Harrier in Unified Flight Model (also new flap scheduling)

To get the Harrier working, I had to create data-driven solutions for control surface and nozzle animations. This turned out to be a ...

Tiny Combat Arena - Unified Flight Model Ground Handling Tests

Tiny Combat Arena - Unified Flight Model Ground Handling Tests

I'm in the process of merging that experimental flight

Tiny Combat Arena - Fully Data-Driven Unified Flight Model Takeoff/Landing

Tiny Combat Arena - Fully Data-Driven Unified Flight Model Takeoff/Landing

Big milestone! The plane that spawns in is a fully data-driven plane with working landing gear, animations, ground handling, and ...

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...

Tiny Combat Arena  |  Sand Island  A-10 Strike  ( A-10 mod )

Tiny Combat Arena | Sand Island A-10 Strike ( A-10 mod )

Tiny Combat Arena

Tiny Combat Arena - In Flight Damage

Tiny Combat Arena - In Flight Damage

It affects your control surfaces, wings, and weight.

Tiny Combat Arena - F-5E ejection (slow motion)

Tiny Combat Arena - F-5E ejection (slow motion)

The eject sequence is very fast, so I needed to film it in slow motion and 4k for drama.

Tiny Combat Arena - Gear and Engine Destruction

Tiny Combat Arena - Gear and Engine Destruction

Been mostly doing bug fixing lately. To fix a bug related to wheels surviving the destruction of wings, landing gear can be ...

Tiny Combat Arena - Vehicle Armor System

Tiny Combat Arena - Vehicle Armor System

With vehicle on vehicle