Media Summary: Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully. There's no sound because this is secretly a gif.
Tiny Combat Arena Unified Damage Model - Detailed Analysis & Overview
Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully. There's no sound because this is secretly a gif. Getting hit by one of the SA-2s blew up all the parts on the plane at the same time. It looked weird, felt wrong, and wasn't any fun, ... One of the bugs I fixed today was causing ALL projectiles fired from a gun inflict explosion Hopefully the last HUD features to go in before the early access release. There's a lot more HUD work that I want to do, but I would ...
To get the Harrier working, I had to create data-driven solutions for control surface and nozzle animations. This turned out to be a ... I'm in the process of merging that experimental flight Big milestone! The plane that spawns in is a fully data-driven plane with working landing gear, animations, ground handling, and ... It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ... It affects your control surfaces, wings, and weight. The eject sequence is very fast, so I needed to film it in slow motion and 4k for drama.
Been mostly doing bug fixing lately. To fix a bug related to wheels surviving the destruction of wings, landing gear can be ...