Media Summary: Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully. One of the great benefits of a unified flight model, is a unified I filmed this from my phone by pointing it at my monitor while the game was running at 640x480 through the CRT-Royale shader ...

Tiny Combat Arena Experimental Damage System - Detailed Analysis & Overview

Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully. One of the great benefits of a unified flight model, is a unified I filmed this from my phone by pointing it at my monitor while the game was running at 640x480 through the CRT-Royale shader ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the One of the bugs I fixed today was causing ALL projectiles fired from a gun inflict explosion You're going to burn though a lot of gun ammo if your mission requires destruction of buildings. I should probably add proper air to ...

Hitting things makes parts fall off. Dragging them along the ground There's no sound because this is secretly a gif. The thumbnail is misleading because I used some debug commands to blow up a bunch of vehicles. It affects your control surfaces, wings, and weight. First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ... It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...

Bombs do bomb stuff. They impart physics force, cause splash Getting hit by one of the SA-2s blew up all the parts on the plane at the same time. It looked weird, felt wrong, and wasn't any fun, ... Nothing much to look at, but I like how the engine sound looks. I've been spending a lot of time fixing various bugs and addressing ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a Experimenting with realistic physics just to see what happens. After some A/B testing with DCS and some tuning, it's shockingly ...

Photo Gallery

Tiny Combat Arena - Experimental Damage System
Tiny Combat Arena - Unified Damage Model
Tiny Combat Arena - Testing AI Damage Model
Tiny Combat Arena - An extremely poor quality video of a ground battle
Tiny Combat Arena - Player Can Crash without Crashing the Game!
Tiny Combat Arena - Machineguns don't damage tanks anymore
Tiny Combat Arena - Building Collapse/Destruction.
Tiny Combat Arena - Collision Physics
Tiny Combat Arena - Polishing collision and scraping physics/effects
Tiny Combat Arena - Strategic targets can be captured!
Tiny Combat Arena - In Flight Damage
Tiny Combat Arena - Destructible Buildings
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Tiny Combat Arena - Experimental Damage System

Tiny Combat Arena - Experimental Damage System

Literally everything in this video is subject to change. I'm sorry Frogfoot I don't mean to bully.

Tiny Combat Arena - Unified Damage Model

Tiny Combat Arena - Unified Damage Model

One of the great benefits of a unified flight model, is a unified

Tiny Combat Arena - Testing AI Damage Model

Tiny Combat Arena - Testing AI Damage Model

While the

Tiny Combat Arena - An extremely poor quality video of a ground battle

Tiny Combat Arena - An extremely poor quality video of a ground battle

I filmed this from my phone by pointing it at my monitor while the game was running at 640x480 through the CRT-Royale shader ...

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the

Tiny Combat Arena - Machineguns don't damage tanks anymore

Tiny Combat Arena - Machineguns don't damage tanks anymore

One of the bugs I fixed today was causing ALL projectiles fired from a gun inflict explosion

Tiny Combat Arena - Building Collapse/Destruction.

Tiny Combat Arena - Building Collapse/Destruction.

You're going to burn though a lot of gun ammo if your mission requires destruction of buildings. I should probably add proper air to ...

Tiny Combat Arena - Collision Physics

Tiny Combat Arena - Collision Physics

Hitting things makes parts fall off. Dragging them along the ground

Tiny Combat Arena - Polishing collision and scraping physics/effects

Tiny Combat Arena - Polishing collision and scraping physics/effects

There's no sound because this is secretly a gif.

Tiny Combat Arena - Strategic targets can be captured!

Tiny Combat Arena - Strategic targets can be captured!

The thumbnail is misleading because I used some debug commands to blow up a bunch of vehicles.

Tiny Combat Arena - In Flight Damage

Tiny Combat Arena - In Flight Damage

It affects your control surfaces, wings, and weight.

Tiny Combat Arena - Destructible Buildings

Tiny Combat Arena - Destructible Buildings

First destructible buildings. Still a lot of work to do to make them fit into the whole "metagame", but they do what they need to in the ...

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

Tiny Combat Arena - What if the MiG-21 had thrust vectoring?

It basically turns it into a big stupid air brake because it generates so much drag at high AOA. I'm in the middle of a updating the ...

Tiny Combat Arena - 300m Splash Radius is Quite Big

Tiny Combat Arena - 300m Splash Radius is Quite Big

When I typed in a 300 meter splash

Tiny Combat Arena - Bombs Explode

Tiny Combat Arena - Bombs Explode

Bombs do bomb stuff. They impart physics force, cause splash

Tiny Combat Arena - Improved Explosion Handling

Tiny Combat Arena - Improved Explosion Handling

Getting hit by one of the SA-2s blew up all the parts on the plane at the same time. It looked weird, felt wrong, and wasn't any fun, ...

Tiny Combat Arena - Fixing bugs with AI

Tiny Combat Arena - Fixing bugs with AI

Nothing much to look at, but I like how the engine sound looks. I've been spending a lot of time fixing various bugs and addressing ...

Tiny Combat Arena - Landing in a 10 knot crosswind.

Tiny Combat Arena - Landing in a 10 knot crosswind.

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

Tiny Combat Arena: Realistic Flight Model Experiments

Tiny Combat Arena: Realistic Flight Model Experiments

Experimenting with realistic physics just to see what happens. After some A/B testing with DCS and some tuning, it's shockingly ...