Media Summary: I was going to upload another clip, but I forgot that I could eject so here's another one instead. This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ... This is way, way over-engineered. I really need to move on. FMOD is really awesome when it works.

Tiny Combat Arena Incoming Missile Beeps - Detailed Analysis & Overview

I was going to upload another clip, but I forgot that I could eject so here's another one instead. This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ... This is way, way over-engineered. I really need to move on. FMOD is really awesome when it works. Wrote a lot of code today, some of it with some very questionable design decisions, but weapon groups work correctly now (note ... Surprise new feature for the next patch: you can fly below the radars of the Shilkas to avoid fire. This is probably temporary for this ... This is still WIP, but all the basics are in. As I wrote in the Trello bug almost exactly one year ago, this is a lot more complicated ...

Long day of refactoring code. Turns out when I made the optimized guns/bullets for the vehicles there were a lot of aircraft specific ... This was a lot harder to get working than I thought it would be. Getting the radar and There was a lot of feedback in the tester's branch builds that the lofting wasn't working as well as the old guidance. After some ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a Guided weapons are given a target by whatever the aircraft tells them to. They'll then use their seekers to guide into the target if ... A prototype of a tweaked targeting system is making it into the next patch as well. The next target to be selected will be enlarged to ...

I filmed this from my phone by pointing it at my monitor while the game was running at 640x480 through the CRT-Royale shader ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ... Russians have a much more interesting and varied selection of

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Tiny Combat Arena - Incoming Missile Beeps
Tiny Combat Arena - Missile Energy & Improved Guidance
Tiny Combat Arena - Padlock camera and guided missiles (finally)
Tiny Combat Arena - Staged Missiles With Sound! 🔊
Tiny Combat Arena - Bombs Away!
Tiny Combat Arena - Flying below radar to break lock
Tiny Combat Arena - Player ejection
Tiny Combat Arena - Updating Aircraft Gun/Bullet code
Tiny Combat Arena : Testing missiles with Mig-23's
Tiny Combat Arena - Missile Staging
Tiny Combat Arena - Missile Lofting
Tiny Combat Arena - Dodging Missiles (From a functional SAM site!)
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Tiny Combat Arena - Incoming Missile Beeps

Tiny Combat Arena - Incoming Missile Beeps

I was going to upload another clip, but I forgot that I could eject so here's another one instead.

Tiny Combat Arena - Missile Energy & Improved Guidance

Tiny Combat Arena - Missile Energy & Improved Guidance

Finally happy with the

Tiny Combat Arena - Padlock camera and guided missiles (finally)

Tiny Combat Arena - Padlock camera and guided missiles (finally)

This is something I've wanted to add for a while now, and finally got around to it. The camera is smoothed and slightly biased ...

Tiny Combat Arena - Staged Missiles With Sound! 🔊

Tiny Combat Arena - Staged Missiles With Sound! 🔊

This is way, way over-engineered. I really need to move on. FMOD is really awesome when it works.

Tiny Combat Arena - Bombs Away!

Tiny Combat Arena - Bombs Away!

Wrote a lot of code today, some of it with some very questionable design decisions, but weapon groups work correctly now (note ...

Tiny Combat Arena - Flying below radar to break lock

Tiny Combat Arena - Flying below radar to break lock

Surprise new feature for the next patch: you can fly below the radars of the Shilkas to avoid fire. This is probably temporary for this ...

Tiny Combat Arena - Player ejection

Tiny Combat Arena - Player ejection

This is still WIP, but all the basics are in. As I wrote in the Trello bug almost exactly one year ago, this is a lot more complicated ...

Tiny Combat Arena - Updating Aircraft Gun/Bullet code

Tiny Combat Arena - Updating Aircraft Gun/Bullet code

Long day of refactoring code. Turns out when I made the optimized guns/bullets for the vehicles there were a lot of aircraft specific ...

Tiny Combat Arena : Testing missiles with Mig-23's

Tiny Combat Arena : Testing missiles with Mig-23's

How effective are air-to-air

Tiny Combat Arena - Missile Staging

Tiny Combat Arena - Missile Staging

I've had staged

Tiny Combat Arena - Missile Lofting

Tiny Combat Arena - Missile Lofting

I wanted to add

Tiny Combat Arena - Dodging Missiles (From a functional SAM site!)

Tiny Combat Arena - Dodging Missiles (From a functional SAM site!)

This was a lot harder to get working than I thought it would be. Getting the radar and

Tiny Combat Arena - Improved Lofting

Tiny Combat Arena - Improved Lofting

There was a lot of feedback in the tester's branch builds that the lofting wasn't working as well as the old guidance. After some ...

Tiny Combat Arena - Landing in a 10 knot crosswind.

Tiny Combat Arena - Landing in a 10 knot crosswind.

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

Tiny Combat Arena - Seeker tone and symbology

Tiny Combat Arena - Seeker tone and symbology

Guided weapons are given a target by whatever the aircraft tells them to. They'll then use their seekers to guide into the target if ...

Tiny Combat Arena - Prototype Targeting Update

Tiny Combat Arena - Prototype Targeting Update

A prototype of a tweaked targeting system is making it into the next patch as well. The next target to be selected will be enlarged to ...

Tiny Combat Arena - Radar Guided Missiles

Tiny Combat Arena - Radar Guided Missiles

Radar guided

Tiny Combat Arena - An extremely poor quality video of a ground battle

Tiny Combat Arena - An extremely poor quality video of a ground battle

I filmed this from my phone by pointing it at my monitor while the game was running at 640x480 through the CRT-Royale shader ...

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Tiny Combat Arena - Updating missiles for the demo

Tiny Combat Arena - Updating missiles for the demo

Russians have a much more interesting and varied selection of