Media Summary: Thankfully someone brought up the physics component of recoil, because that functionality got shifted around and was broken ... This is way, way over-engineered. I really need to move on. FMOD is really awesome when it works. I was going to upload another clip, but I forgot that I could eject so here's another one instead.

Tiny Combat Arena Flyby Audio Finally Fixed - Detailed Analysis & Overview

Thankfully someone brought up the physics component of recoil, because that functionality got shifted around and was broken ... This is way, way over-engineered. I really need to move on. FMOD is really awesome when it works. I was going to upload another clip, but I forgot that I could eject so here's another one instead. Most of this week I've been working on boring stuff like fleshing out the settings menu. There's not really much to look at, but this ... Once I figured out a generalized way to do It's exactly what you thought would happen. This was filmed a while ago and is part of the footage that didn't make it into the trailer.

This is still WIP, but all the basics are in. As I wrote in the Trello bug almost exactly one year ago, this is a lot more complicated ... Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ... I've been dreading doing this for years but thanks to nested prefabs it wasn't AS bad as I was expecting. This is one of the many ... Guided weapons are given a target by whatever the aircraft tells them to. They'll then use their seekers to guide into the target if ... I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a Surprise new feature for the next patch: you can fly below the radars of the Shilkas to avoid fire. This is probably temporary for this ...

It's been a really long day, but the basis for the significant AI work is done. Here's a flight of fighters flying in formation. This is a big ... Big milestone! The plane that spawns in is a fully data-driven plane with working landing gear, animations, ground handling, and ... Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...

Photo Gallery

Tiny Combat Arena - Flyby Audio Finally Fixed
Tiny Comat Arena - Engine Sound Pass
Tiny Combat Arena - Fixed Recoil
Tiny Combat Arena - Staged Missiles With Sound! 🔊
Tiny Combat Arena - Flyby Camera
Tiny Combat Arena - Incoming Missile Beeps
Tiny Combat Arena - Settings and Cockpit Filtering
Tiny Combat Arena - Speed of Sound Delay
Tiny Combat Arena - Hovering in front of a tank
Tiny Combat Arena - Player ejection
Tiny Combat Arena - Big Changes, Fly by Wire, New Camera System
Tiny Combat Arena - UI Sound Effects
View Detailed Profile
Tiny Combat Arena - Flyby Audio Finally Fixed

Tiny Combat Arena - Flyby Audio Finally Fixed

Finally

Tiny Comat Arena - Engine Sound Pass

Tiny Comat Arena - Engine Sound Pass

The engine

Tiny Combat Arena - Fixed Recoil

Tiny Combat Arena - Fixed Recoil

Thankfully someone brought up the physics component of recoil, because that functionality got shifted around and was broken ...

Tiny Combat Arena - Staged Missiles With Sound! 🔊

Tiny Combat Arena - Staged Missiles With Sound! 🔊

This is way, way over-engineered. I really need to move on. FMOD is really awesome when it works.

Tiny Combat Arena - Flyby Camera

Tiny Combat Arena - Flyby Camera

The

Tiny Combat Arena - Incoming Missile Beeps

Tiny Combat Arena - Incoming Missile Beeps

I was going to upload another clip, but I forgot that I could eject so here's another one instead.

Tiny Combat Arena - Settings and Cockpit Filtering

Tiny Combat Arena - Settings and Cockpit Filtering

Most of this week I've been working on boring stuff like fleshing out the settings menu. There's not really much to look at, but this ...

Tiny Combat Arena - Speed of Sound Delay

Tiny Combat Arena - Speed of Sound Delay

Once I figured out a generalized way to do

Tiny Combat Arena - Hovering in front of a tank

Tiny Combat Arena - Hovering in front of a tank

It's exactly what you thought would happen. This was filmed a while ago and is part of the footage that didn't make it into the trailer.

Tiny Combat Arena - Player ejection

Tiny Combat Arena - Player ejection

This is still WIP, but all the basics are in. As I wrote in the Trello bug almost exactly one year ago, this is a lot more complicated ...

Tiny Combat Arena - Big Changes, Fly by Wire, New Camera System

Tiny Combat Arena - Big Changes, Fly by Wire, New Camera System

Sorry for keeping you all in the dark for the past couple weeks, but to say it's been an eventful time for me would be an ...

Tiny Combat Arena - UI Sound Effects

Tiny Combat Arena - UI Sound Effects

I've been dreading doing this for years but thanks to nested prefabs it wasn't AS bad as I was expecting. This is one of the many ...

Tiny Combat Arena - Polishing collision and scraping physics/effects

Tiny Combat Arena - Polishing collision and scraping physics/effects

There's no

Tiny Combat Arena - Seeker tone and symbology

Tiny Combat Arena - Seeker tone and symbology

Guided weapons are given a target by whatever the aircraft tells them to. They'll then use their seekers to guide into the target if ...

Tiny Combat Arena - Landing in a 10 knot crosswind.

Tiny Combat Arena - Landing in a 10 knot crosswind.

I've been continuing work on the flight model. It's getting very close to "good enough". I'll probably release a

Tiny Combat Arena - Flying below radar to break lock

Tiny Combat Arena - Flying below radar to break lock

Surprise new feature for the next patch: you can fly below the radars of the Shilkas to avoid fire. This is probably temporary for this ...

Tiny Combat Arena - Flight of Harriers in Formation!

Tiny Combat Arena - Flight of Harriers in Formation!

It's been a really long day, but the basis for the significant AI work is done. Here's a flight of fighters flying in formation. This is a big ...

Tiny Combat Arena - Fully Data-Driven Unified Flight Model Takeoff/Landing

Tiny Combat Arena - Fully Data-Driven Unified Flight Model Takeoff/Landing

Big milestone! The plane that spawns in is a fully data-driven plane with working landing gear, animations, ground handling, and ...

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Tiny Combat Arena - Player Can Crash without Crashing the Game!

Player can be destroyed and then the game ends! I had to do a lot of tweaking to the way the damage model works, because it's ...