Media Summary: IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. Here we learn about collisions, collision filtering, and listening for collisions. - bit filtering - contact listener source: ... READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ...

Swinging Spikeballs Libgdx Box2d Tiled Map - Detailed Analysis & Overview

IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. Here we learn about collisions, collision filtering, and listening for collisions. - bit filtering - contact listener source: ... READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ... I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by Just finishing up the rest of the game mechanics. Everything's pretty much done. I'll upload one more video for this series with the ... In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ...

Here is my first enemy firing projectiles ! It's a kind of nasty flower. I still need to draw one nice projectile. For more informations on ... I think I am starting to get a cold or something... Not good! In this video, I just go over some basic This project still has no name. And no clear aim, appart making me practice Game developing ;). Though I already used Here is a concept level containing everything I've done so far for my platformer project : - 4 enemies : a beaver, a frog, a bird and a ...

Photo Gallery

Swinging spikeballs - libGdx, Box2D, Tiled Map
Jumping spike balls - libGDX, Box2D, Tiled Map
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 3 - Box2D 102 : Collision, Contacts
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 8 - Tiled Objects and Removing Bodies
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 2 - Box2D 101 : Bodies, Fixtures, Units
Moving platforms - libGDX, Box2D, Tiled Map
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 9 - More Bit Filtering
Plaformer Game in LibGdx with Spine and Box2d
Moving platforms update - libGdx, Box2D, Tiled Map
View Detailed Profile
Swinging spikeballs - libGdx, Box2D, Tiled Map

Swinging spikeballs - libGdx, Box2D, Tiled Map

I introduced

Jumping spike balls - libGDX, Box2D, Tiled Map

Jumping spike balls - libGDX, Box2D, Tiled Map

More troubles for the hero ! After the

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping

IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later.

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 3 - Box2D 102 : Collision, Contacts

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 3 - Box2D 102 : Collision, Contacts

Here we learn about collisions, collision filtering, and listening for collisions. - bit filtering - contact listener source: ...

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies

NOTE: The latest

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 8 - Tiled Objects and Removing Bodies

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 8 - Tiled Objects and Removing Bodies

READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ...

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites

Attaching sprites to

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 2 - Box2D 101 : Bodies, Fixtures, Units

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 2 - Box2D 101 : Bodies, Fixtures, Units

We learn the basics of

Moving platforms - libGDX, Box2D, Tiled Map

Moving platforms - libGDX, Box2D, Tiled Map

I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 9 - More Bit Filtering

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 9 - More Bit Filtering

Just finishing up the rest of the game mechanics. Everything's pretty much done. I'll upload one more video for this series with the ...

Plaformer Game in LibGdx with Spine and Box2d

Plaformer Game in LibGdx with Spine and Box2d

LibGdx

Moving platforms update - libGdx, Box2D, Tiled Map

Moving platforms update - libGdx, Box2D, Tiled Map

In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ...

Enemy firing - libGDX, Box2D, Tiled Map

Enemy firing - libGDX, Box2D, Tiled Map

Here is my first enemy firing projectiles ! It's a kind of nasty flower. I still need to draw one nice projectile. For more informations on ...

LibGDX - Box2D/TiledMap - Creating our TiledMap (Part 1)

LibGDX - Box2D/TiledMap - Creating our TiledMap (Part 1)

I think I am starting to get a cold or something... Not good! In this video, I just go over some basic

Platformer project - libGdx, Box2D, Tiled Map

Platformer project - libGdx, Box2D, Tiled Map

This project still has no name. And no clear aim, appart making me practice Game developing ;). Though I already used

Concept level - libGDX, Box2D, TiledMap

Concept level - libGDX, Box2D, TiledMap

Here is a concept level containing everything I've done so far for my platformer project : - 4 enemies : a beaver, a frog, a bird and a ...

Libgdx Game 2D :- Tiled Map, Nested Tiled Levels and Camera

Libgdx Game 2D :- Tiled Map, Nested Tiled Levels and Camera

https://play.google.com/store/apps/details?id=com.krishna.colors Game created with

LibGDX tile map w/ box2dlights!

LibGDX tile map w/ box2dlights!

Finally able to get a 2 layer

Roll 3D Ball with Box2D

Roll 3D Ball with Box2D

First test about 3D roll ball with

libgdx, box2d, tiled map editor test

libgdx, box2d, tiled map editor test

libgdx, box2d, tiled map editor test