Media Summary: IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. Here we learn about collisions, collision filtering, and listening for collisions. - bit filtering - contact listener source: ... READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ...
Swinging Spikeballs Libgdx Box2d Tiled Map - Detailed Analysis & Overview
IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. Here we learn about collisions, collision filtering, and listening for collisions. - bit filtering - contact listener source: ... READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ... I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by Just finishing up the rest of the game mechanics. Everything's pretty much done. I'll upload one more video for this series with the ... In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ...
Here is my first enemy firing projectiles ! It's a kind of nasty flower. I still need to draw one nice projectile. For more informations on ... I think I am starting to get a cold or something... Not good! In this video, I just go over some basic This project still has no name. And no clear aim, appart making me practice Game developing ;). Though I already used Here is a concept level containing everything I've done so far for my platformer project : - 4 enemies : a beaver, a frog, a bird and a ...