Media Summary: READ ME: You might get class cast errors. Use the forced cast get method instead. tileSize = READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ... Just finishing up the rest of the game mechanics. Everything's pretty much done. I'll upload one more video for this series with the ...

Libgdx Box2d Tiled Tutorial Block Bunny Part 7 Box2d Sprites - Detailed Analysis & Overview

READ ME: You might get class cast errors. Use the forced cast get method instead. tileSize = READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ... Just finishing up the rest of the game mechanics. Everything's pretty much done. I'll upload one more video for this series with the ... IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. Making Super Mario Bros from start to finish using Java and the You might get compile time issues with casting MapObject properties to int or float or whatever. The fix is to first cast the ...

Here we learn about collisions, collision filtering, and listening for collisions. - bit filtering - contact listener source: ... It works! Lol this is actually some pretty cool stuff for me. I don't know. I find it crazy that I can now actually put my own games onto ... I introduced swinging spikeballs in my project. More troubles for the hero ! For more informations on my project follow me ... More troubles for the hero ! After the swinging spike balls, the jumping spike balls ! For more informations on my project follow me ... In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ...

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LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 6 - Resource Manager and Animation
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 8 - Tiled Objects and Removing Bodies
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 9 - More Bit Filtering
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping
LibGDX Part 7: Intro to Box2D - Creating Super Mario Bros
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 1 - Setting up the project + Game Preview
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 10 (Final) - Game Source Code + Suggestions
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 2 - Box2D 101 : Bodies, Fixtures, Units
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 3 - Box2D 102 : Collision, Contacts
Block Bunny on Android (preview)
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LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites

Attaching

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 6 - Resource Manager and Animation

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 6 - Resource Manager and Animation

READ ME: You might get class cast errors. Use the forced cast get method instead. tileSize =

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 8 - Tiled Objects and Removing Bodies

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 8 - Tiled Objects and Removing Bodies

READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ...

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 9 - More Bit Filtering

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 9 - More Bit Filtering

Just finishing up the rest of the game mechanics. Everything's pretty much done. I'll upload one more video for this series with the ...

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies

NOTE: The latest

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping

IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later.

LibGDX Part 7: Intro to Box2D - Creating Super Mario Bros

LibGDX Part 7: Intro to Box2D - Creating Super Mario Bros

Making Super Mario Bros from start to finish using Java and the

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 1 - Setting up the project + Game Preview

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 1 - Setting up the project + Game Preview

Use the

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 10 (Final) - Game Source Code + Suggestions

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 10 (Final) - Game Source Code + Suggestions

You might get compile time issues with casting MapObject properties to int or float or whatever. The fix is to first cast the ...

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 2 - Box2D 101 : Bodies, Fixtures, Units

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 2 - Box2D 101 : Bodies, Fixtures, Units

We learn the basics of

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 3 - Box2D 102 : Collision, Contacts

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 3 - Box2D 102 : Collision, Contacts

Here we learn about collisions, collision filtering, and listening for collisions. - bit filtering - contact listener source: ...

Block Bunny on Android (preview)

Block Bunny on Android (preview)

It works! Lol this is actually some pretty cool stuff for me. I don't know. I find it crazy that I can now actually put my own games onto ...

Swinging spikeballs - libGdx, Box2D, Tiled Map

Swinging spikeballs - libGdx, Box2D, Tiled Map

I introduced swinging spikeballs in my project. More troubles for the hero ! For more informations on my project follow me ...

Jumping spike balls - libGDX, Box2D, Tiled Map

Jumping spike balls - libGDX, Box2D, Tiled Map

More troubles for the hero ! After the swinging spike balls, the jumping spike balls ! For more informations on my project follow me ...

libgdx, box2d, tiled map editor test

libgdx, box2d, tiled map editor test

libgdx, box2d, tiled map editor test

Moving platforms update - libGdx, Box2D, Tiled Map

Moving platforms update - libGdx, Box2D, Tiled Map

In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ...