Media Summary: You might get compile time issues with casting MapObject properties to int or float or whatever. The fix is to first cast the ... READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ... IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later.

Libgdx Box2d Tiled Tutorial Block Bunny Part 10 Final Game Source Code Suggestions - Detailed Analysis & Overview

You might get compile time issues with casting MapObject properties to int or float or whatever. The fix is to first cast the ... READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ... IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. READ ME: You might get class cast errors. Use the forced cast get method instead. tileSize = Here we learn about collisions, collision filtering, and listening for collisions. - bit filtering - contact listener More troubles for the hero ! After the swinging spike balls, the jumping spike balls ! For more informations on my project follow me ...

Making the bird fall to the ground. Please like and subscribe! Follow me I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by I introduced swinging spikeballs in my project. More troubles for the hero ! For more informations on my project follow me ...

Photo Gallery

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 10 (Final) - Game Source Code + Suggestions
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 9 - More Bit Filtering
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 8 - Tiled Objects and Removing Bodies
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 6 - Resource Manager and Animation
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 2 - Box2D 101 : Bodies, Fixtures, Units
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 3 - Box2D 102 : Collision, Contacts
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 1 - Setting up the project + Game Preview
Jumping spike balls - libGDX, Box2D, Tiled Map
libgdx, box2d, tiled map editor test
View Detailed Profile
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 10 (Final) - Game Source Code + Suggestions

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 10 (Final) - Game Source Code + Suggestions

You might get compile time issues with casting MapObject properties to int or float or whatever. The fix is to first cast the ...

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 9 - More Bit Filtering

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 9 - More Bit Filtering

Just finishing up the rest of the

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies

NOTE: The latest

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 8 - Tiled Objects and Removing Bodies

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 8 - Tiled Objects and Removing Bodies

READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ...

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping

IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later.

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 6 - Resource Manager and Animation

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 6 - Resource Manager and Animation

READ ME: You might get class cast errors. Use the forced cast get method instead. tileSize =

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites

Attaching sprites to

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 2 - Box2D 101 : Bodies, Fixtures, Units

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 2 - Box2D 101 : Bodies, Fixtures, Units

We learn the basics of

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 3 - Box2D 102 : Collision, Contacts

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 3 - Box2D 102 : Collision, Contacts

Here we learn about collisions, collision filtering, and listening for collisions. - bit filtering - contact listener

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 1 - Setting up the project + Game Preview

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 1 - Setting up the project + Game Preview

Use the

Jumping spike balls - libGDX, Box2D, Tiled Map

Jumping spike balls - libGDX, Box2D, Tiled Map

More troubles for the hero ! After the swinging spike balls, the jumping spike balls ! For more informations on my project follow me ...

libgdx, box2d, tiled map editor test

libgdx, box2d, tiled map editor test

libgdx, box2d, tiled map editor test

LibGDX Flappy Tutorial - Part 10

LibGDX Flappy Tutorial - Part 10

Making the bird fall to the ground. Please like and subscribe! Follow me @barodapride

Moving platforms - libGDX, Box2D, Tiled Map

Moving platforms - libGDX, Box2D, Tiled Map

I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by

Concept level, Box2D debug version - libGDX, Box2D, TiledMap

Concept level, Box2D debug version - libGDX, Box2D, TiledMap

This is a

Swinging spikeballs - libGdx, Box2D, Tiled Map

Swinging spikeballs - libGdx, Box2D, Tiled Map

I introduced swinging spikeballs in my project. More troubles for the hero ! For more informations on my project follow me ...