Media Summary: In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ... I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by This project still has no name. And no clear aim, appart making me practice Game developing ;). Though I already used
Enemy Firing Libgdx Box2d Tiled Map - Detailed Analysis & Overview
In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ... I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by This project still has no name. And no clear aim, appart making me practice Game developing ;). Though I already used I introduced swinging spikeballs in my project. More troubles for the hero ! For more informations on my project follow me ... I just implemented one way platforms in my platformer project based on More troubles for the hero ! After the swinging spike balls, the jumping spike balls ! For more informations on my project follow me ...
READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ... Just finishing up the rest of the game mechanics. Everything's pretty much done. I'll upload one more video for this series with the ... Here is a concept level containing everything I've done so far for my platformer project : - 4 IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. This is an update video of Episode 4 - collision detection: There were some ...