Media Summary: In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ... IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. I just implemented one way platforms in my

Platformer Project Libgdx Box2d Tiled Map - Detailed Analysis & Overview

In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ... IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. I just implemented one way platforms in my More troubles for the hero ! After the swinging spike balls, the jumping spike balls ! For more informations on my Here is my first enemy firing projectiles ! It's a kind of nasty flower. I still need to draw one nice projectile. For more informations on ... Making Super Mario Bros from start to finish using Java and the

Just finishing up the rest of the game mechanics. Everything's pretty much done. I'll upload one more video for this series with the ... in this episode we create a template for our READ ME: You might get class cast errors. Use the forced cast get method instead. tileSize = Here is a concept level containing everything I've done so far for my Here we learn about collisions, collision filtering, and listening for collisions. - bit filtering - contact listener source: ...

Photo Gallery

Platformer project - libGdx, Box2D, Tiled Map
Moving platforms - libGDX, Box2D, Tiled Map
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 1 - Setting up the project + Game Preview
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites
[LibGdx Source code] Tiled Map & PlatFormer
Moving platforms update - libGdx, Box2D, Tiled Map
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping
One way platform - libGDX, Box2D, Tiled Map
Swinging spikeballs - libGdx, Box2D, Tiled Map
Jumping spike balls - libGDX, Box2D, Tiled Map
LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies
Enemy firing - libGDX, Box2D, Tiled Map
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Platformer project - libGdx, Box2D, Tiled Map

Platformer project - libGdx, Box2D, Tiled Map

This

Moving platforms - libGDX, Box2D, Tiled Map

Moving platforms - libGDX, Box2D, Tiled Map

I implemented moving platforms in my

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 1 - Setting up the project + Game Preview

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 1 - Setting up the project + Game Preview

Use the

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 7 - Box2D Sprites

Attaching sprites to

[LibGdx Source code] Tiled Map & PlatFormer

[LibGdx Source code] Tiled Map & PlatFormer

Download Source: http://adf.ly/xb7hw.

Moving platforms update - libGdx, Box2D, Tiled Map

Moving platforms update - libGdx, Box2D, Tiled Map

In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ...

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 4 - Box2D 103 : Sensors and Jumping

IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later.

One way platform - libGDX, Box2D, Tiled Map

One way platform - libGDX, Box2D, Tiled Map

I just implemented one way platforms in my

Swinging spikeballs - libGdx, Box2D, Tiled Map

Swinging spikeballs - libGdx, Box2D, Tiled Map

I introduced swinging spikeballs in my

Jumping spike balls - libGDX, Box2D, Tiled Map

Jumping spike balls - libGDX, Box2D, Tiled Map

More troubles for the hero ! After the swinging spike balls, the jumping spike balls ! For more informations on my

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 5 - Tiled with Box2D Bodies

NOTE: The latest

Enemy firing - libGDX, Box2D, Tiled Map

Enemy firing - libGDX, Box2D, Tiled Map

Here is my first enemy firing projectiles ! It's a kind of nasty flower. I still need to draw one nice projectile. For more informations on ...

LibGDX Part 7: Intro to Box2D - Creating Super Mario Bros

LibGDX Part 7: Intro to Box2D - Creating Super Mario Bros

Making Super Mario Bros from start to finish using Java and the

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 9 - More Bit Filtering

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 9 - More Bit Filtering

Just finishing up the rest of the game mechanics. Everything's pretty much done. I'll upload one more video for this series with the ...

Lets make a love2d platformer - episode 7 - Tiled Map Editor

Lets make a love2d platformer - episode 7 - Tiled Map Editor

in this episode we create a template for our

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 6 - Resource Manager and Animation

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 6 - Resource Manager and Animation

READ ME: You might get class cast errors. Use the forced cast get method instead. tileSize =

[Java|LibGDX|Box2D] Platformer development #2 (some game mechanics)

[Java|LibGDX|Box2D] Platformer development #2 (some game mechanics)

Sourcecode: https://github.com/Quillraven/

Concept level - libGDX, Box2D, TiledMap

Concept level - libGDX, Box2D, TiledMap

Here is a concept level containing everything I've done so far for my

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 2 - Box2D 101 : Bodies, Fixtures, Units

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 2 - Box2D 101 : Bodies, Fixtures, Units

We learn the basics of

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 3 - Box2D 102 : Collision, Contacts

LibGDX Box2D Tiled Tutorial - Block Bunny - Part 3 - Box2D 102 : Collision, Contacts

Here we learn about collisions, collision filtering, and listening for collisions. - bit filtering - contact listener source: ...