Media Summary: In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ... IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. I just implemented one way platforms in my
Platformer Project Libgdx Box2d Tiled Map - Detailed Analysis & Overview
In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ... IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. I just implemented one way platforms in my More troubles for the hero ! After the swinging spike balls, the jumping spike balls ! For more informations on my Here is my first enemy firing projectiles ! It's a kind of nasty flower. I still need to draw one nice projectile. For more informations on ... Making Super Mario Bros from start to finish using Java and the
Just finishing up the rest of the game mechanics. Everything's pretty much done. I'll upload one more video for this series with the ... in this episode we create a template for our READ ME: You might get class cast errors. Use the forced cast get method instead. tileSize = Here is a concept level containing everything I've done so far for my Here we learn about collisions, collision filtering, and listening for collisions. - bit filtering - contact listener source: ...