Media Summary: READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ... I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later.
Concept Level Libgdx Box2d Tiled - Detailed Analysis & Overview
READ THIS FIRST IF YOU HAVE A QUESTION ABOUT MAPOBJECT CASTING. Also, you might get compile time issues with ... I implemented moving platforms in my platformer project. Like everything in my project, these platforms are moved by IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. I think I am starting to get a cold or something... Not good! In this video, I just go over some basic This is the 3rd video of my project for the This is the 2nd video of my project for the
Making Super Mario Bros from start to finish using Java and the Here we learn about collisions, collision filtering, and listening for collisions. - bit filtering - contact listener source: ... Here is my first enemy firing projectiles ! It's a kind of nasty flower. I still need to draw one nice projectile. For more informations on ... In this update, I finally added graphics for the moving platforms ! They are not white rectangles anymore. The other update is that ... More troubles for the hero ! After the swinging spike balls, the jumping spike balls ! For more informations on my project follow me ... This project still has no name. And no clear aim, appart making me practice Game developing ;). Though I already used
Ignore the rant of polyline objects and how they are broken into separate lines with 2 points each. I was thinking about something ...