Media Summary: There is still a long way to go to achieve a good A lot of new Improvements, moving now forward with damage and ai. Join the Discord: Support me ... Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)

Unity3d Custom Root Motion Controller Working On Combat V2 - Detailed Analysis & Overview

There is still a long way to go to achieve a good A lot of new Improvements, moving now forward with damage and ai. Join the Discord: Support me ... Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds) Here is the first update for my interactions, it can now be checked whether the player has equipped a weapon and can store it in ... Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ... Today i have some fun to start with my first enemy BossAI.

Today only some small hit effects added. If you want to find out more about the development, visit us on the Discord. Join the ... A little test with a base ai. The AI cannot do any damage at the moment, it has only had two types of attack so far, but it helps me a ... A start for the player inventory, so far it is really only basic but it can be easily expanded over time. Do you have any wishes what ... A little improved version of Dodge. If you want to find out more about the project, take a look at the Discord. Join the Discord: ... Added Strafe MoveMode if Player is in Sword Stance to my

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Unity3D Custom Root Motion Controller (Working on Combat v2)
Unity3D Custom Root Motion Controller (Working on Combat)
Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)
Unity3D Custom Root Motion Controller (Dodge v2)
Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)
Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects v2)
Unity3D Custom Root Motion Controller (Combo System Update 2)
Unity3D Custom Root Motion Controller (Test 2)
Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)
Unity3D Custom Root Motion Controller (Start with Enemys)
Unity3D Custom Root Motion Controller (Hit Effect)
Unity3D Custom Root Motion Controller (Warp Attack V2)
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Unity3D Custom Root Motion Controller (Working on Combat v2)

Unity3D Custom Root Motion Controller (Working on Combat v2)

An improved version of

Unity3D Custom Root Motion Controller (Working on Combat)

Unity3D Custom Root Motion Controller (Working on Combat)

There is still a long way to go to achieve a good

Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)

Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)

A lot of new Improvements, moving now forward with damage and ai. Join the Discord: https://discord.gg/TSHtQPcnDr Support me ...

Unity3D Custom Root Motion Controller (Dodge v2)

Unity3D Custom Root Motion Controller (Dodge v2)

This is the

Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)

Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)

Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects v2)

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects v2)

Here is the first update for my interactions, it can now be checked whether the player has equipped a weapon and can store it in ...

Unity3D Custom Root Motion Controller (Combo System Update 2)

Unity3D Custom Root Motion Controller (Combo System Update 2)

Working

Unity3D Custom Root Motion Controller (Test 2)

Unity3D Custom Root Motion Controller (Test 2)

Unity3D Custom Root Motion

Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)

Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)

Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ...

Unity3D Custom Root Motion Controller (Start with Enemys)

Unity3D Custom Root Motion Controller (Start with Enemys)

Today i have some fun to start with my first enemy BossAI.

Unity3D Custom Root Motion Controller (Hit Effect)

Unity3D Custom Root Motion Controller (Hit Effect)

Today only some small hit effects added. If you want to find out more about the development, visit us on the Discord. Join the ...

Unity3D Custom Root Motion Controller (Warp Attack V2)

Unity3D Custom Root Motion Controller (Warp Attack V2)

Unity3D Custom Root Motion

Unity3D Custom Root Motion Controller (Start Basic AI)

Unity3D Custom Root Motion Controller (Start Basic AI)

A little test with a base ai. The AI cannot do any damage at the moment, it has only had two types of attack so far, but it helps me a ...

Made My Own 3D Controller in Unity (Movement + Combat Animations)

Made My Own 3D Controller in Unity (Movement + Combat Animations)

Here's a sneak peek of my fully

Unity3D Custom Root Motion Controller (Inventory)

Unity3D Custom Root Motion Controller (Inventory)

A start for the player inventory, so far it is really only basic but it can be easily expanded over time. Do you have any wishes what ...

Unity3D Custom Root Motion Controller (Combo System)

Unity3D Custom Root Motion Controller (Combo System)

Starting with Combo System for my

Unity3D Custom Root Motion Controller (Basic AI Dodge  v2)

Unity3D Custom Root Motion Controller (Basic AI Dodge v2)

A little improved version of Dodge. If you want to find out more about the project, take a look at the Discord. Join the Discord: ...

Unity3D Custom Root Motion Controller (Strafe)

Unity3D Custom Root Motion Controller (Strafe)

Added Strafe MoveMode if Player is in Sword Stance to my