Media Summary: Today i have some fun to start with my first enemy BossAI. Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds) There is still a long way to go to achieve a good combat, but at some point you have to start with it, it all looks very wild but the ...

Unity3d Custom Root Motion Controller Strafe - Detailed Analysis & Overview

Today i have some fun to start with my first enemy BossAI. Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds) There is still a long way to go to achieve a good combat, but at some point you have to start with it, it all looks very wild but the ... An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you like it? If you have ... Today only some small hit effects added. If you want to find out more about the development, visit us on the Discord. Join the ... A lot of new Improvements, moving now forward with damage and ai. Join the Discord: Support me ...

A little test with a base ai. The AI cannot do any damage at the moment, it has only had two types of attack so far, but it helps me a ... Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ... A quick video showing some important details of I started coding an integration for Dialogue System for Unity, as much as i can say it works, but i am currently very unhappy about ... A little try to make the WarpAttack a little stronger and more epic! What do you think ? I'm still a bit unsure myself, it looks really ... I'm really overwhelmed, I've given my Basic AI the ability to dodge and not only does it look really good, it feels really good too.

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Unity3D Custom Root Motion Controller (Strafe)
Unity3D Custom Root Motion Controller (Start with Enemys)
Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")
Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)
Unity3D Custom Root Motion Controller (Working on Combat)
Unity3D Custom Root Motion Controller (Working on Combat v2)
Unity3D Custom Root Motion Controller (Interactions)
Unity3D Custom Root Motion Controller (Hit Effect)
Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)
Unity3D Custom Root Motion Controller (Start Basic AI)
Unity3D Custom Root Motion Controller (Test)
Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)
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Unity3D Custom Root Motion Controller (Strafe)

Unity3D Custom Root Motion Controller (Strafe)

Added

Unity3D Custom Root Motion Controller (Start with Enemys)

Unity3D Custom Root Motion Controller (Start with Enemys)

Today i have some fun to start with my first enemy BossAI.

Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")

Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")

First Test with

Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)

Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)

Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)

Unity3D Custom Root Motion Controller (Working on Combat)

Unity3D Custom Root Motion Controller (Working on Combat)

There is still a long way to go to achieve a good combat, but at some point you have to start with it, it all looks very wild but the ...

Unity3D Custom Root Motion Controller (Working on Combat v2)

Unity3D Custom Root Motion Controller (Working on Combat v2)

An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you like it? If you have ...

Unity3D Custom Root Motion Controller (Interactions)

Unity3D Custom Root Motion Controller (Interactions)

Starting with Interaction System for my

Unity3D Custom Root Motion Controller (Hit Effect)

Unity3D Custom Root Motion Controller (Hit Effect)

Today only some small hit effects added. If you want to find out more about the development, visit us on the Discord. Join the ...

Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)

Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)

A lot of new Improvements, moving now forward with damage and ai. Join the Discord: https://discord.gg/TSHtQPcnDr Support me ...

Unity3D Custom Root Motion Controller (Start Basic AI)

Unity3D Custom Root Motion Controller (Start Basic AI)

A little test with a base ai. The AI cannot do any damage at the moment, it has only had two types of attack so far, but it helps me a ...

Unity3D Custom Root Motion Controller (Test)

Unity3D Custom Root Motion Controller (Test)

Unity3D Custom Root Motion

Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)

Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)

Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ...

Unity3D Custom Root Motion Controller (Abilitys)

Unity3D Custom Root Motion Controller (Abilitys)

Unity3D Custom Root Motion

Use root motion to elevate your animations

Use root motion to elevate your animations

A quick video showing some important details of

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects)

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects)

I started coding an integration for Dialogue System for Unity, as much as i can say it works, but i am currently very unhappy about ...

Unity3D Custom Root Motion Controller (WarpAttack v3 ???)

Unity3D Custom Root Motion Controller (WarpAttack v3 ???)

A little try to make the WarpAttack a little stronger and more epic! What do you think ? I'm still a bit unsure myself, it looks really ...

Unity3D Custom Root Motion Controller (Basic AI Dodge)

Unity3D Custom Root Motion Controller (Basic AI Dodge)

I'm really overwhelmed, I've given my Basic AI the ability to dodge and not only does it look really good, it feels really good too.

Character Movement in Unity 3D | New Input System + Root Motion Explained

Character Movement in Unity 3D | New Input System + Root Motion Explained

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