Media Summary: I started coding an integration for Dialogue System for Unity, as much as i can say it works, but i am currently very unhappy about ... Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ... A lot of new Improvements, moving now forward with damage and ai. Join the Discord: Support me ...
Unity3d Custom Root Motion Controller Interactions - Detailed Analysis & Overview
I started coding an integration for Dialogue System for Unity, as much as i can say it works, but i am currently very unhappy about ... Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ... A lot of new Improvements, moving now forward with damage and ai. Join the Discord: Support me ... Today i have some fun to start with my first enemy BossAI. Working with humanoid animations in Unity Animation is a crucial part in games and Unity's Animation system has been ... There is still a long way to go to achieve a good combat, but at some point you have to start with it, it all looks very wild but the ...
Today only some small hit effects added. If you want to find out more about the development, visit us on the Discord. Join the ... An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you like it? If you have ... Here is a little test with a basic AI, it runs entirely through A start for the player inventory, so far it is really only basic but it can be easily expanded over time. Do you have any wishes what ... Today we worked on the basic UI again and created a few placeholders for the upcoming crafting menu. If you want to find out ... A little test with a base ai. The AI cannot do any damage at the moment, it has only had two types of attack so far, but it helps me a ...
A little try to make the WarpAttack a little stronger and more epic! What do you think ? I'm still a bit unsure myself, it looks really ...