Media Summary: Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ... An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you like it? If you have ... Today only some small hit effects added. If you want to find out more about the development, visit us on the Discord. Join the ...

Unity3d Custom Root Motion Controller Softlock - Detailed Analysis & Overview

Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ... An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you like it? If you have ... Today only some small hit effects added. If you want to find out more about the development, visit us on the Discord. Join the ... There is still a long way to go to achieve a good combat, but at some point you have to start with it, it all looks very wild but the ... Today i start with the InventoryUI, there will be more updates on the UI but this is a simple start. I started coding an integration for Dialogue System for Unity, as much as i can say it works, but i am currently very unhappy about ...

A start for the player inventory, so far it is really only basic but it can be easily expanded over time. Do you have any wishes what ... A lot of new Improvements, moving now forward with damage and ai. Join the Discord: Support me ... I started a little experiment to see how a crafting system could be built in, the UI still has to be completely revised but the basic ... I'm really overwhelmed, I've given my Basic AI the ability to dodge and not only does it look really good, it feels really good too. Today i have some fun to start with my first enemy BossAI. A little test with a base ai. The AI cannot do any damage at the moment, it has only had two types of attack so far, but it helps me a ...

A little try to make the WarpAttack a little stronger and more epic! What do you think ? I'm still a bit unsure myself, it looks really ... Today we worked on the basic UI again and created a few placeholders for the upcoming crafting menu. If you want to find out ... Add Sounds for Footsteps, Sword Swing to Attacks.

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Unity3D Custom Root Motion Controller (Softlock)
Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)
Unity3D Custom Root Motion Controller (Interactions)
Unity3D Custom Root Motion Controller (Working on Combat v2)
Unity3D Custom Root Motion Controller (Hit Effect)
Unity3D Custom Root Motion Controller (Working on Combat)
Unity3D Custom Root Motion Controller (InventoryUI Part 1)
Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects)
Unity3D Custom Root Motion Controller (Inventory)
Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)
Unity3D Custom Root Motion Controller (Test Crafting)
Unity3D Custom Root Motion Controller (Warp Attack)
View Detailed Profile
Unity3D Custom Root Motion Controller (Softlock)

Unity3D Custom Root Motion Controller (Softlock)

Added a

Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)

Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)

Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ...

Unity3D Custom Root Motion Controller (Interactions)

Unity3D Custom Root Motion Controller (Interactions)

Starting with Interaction System for my

Unity3D Custom Root Motion Controller (Working on Combat v2)

Unity3D Custom Root Motion Controller (Working on Combat v2)

An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you like it? If you have ...

Unity3D Custom Root Motion Controller (Hit Effect)

Unity3D Custom Root Motion Controller (Hit Effect)

Today only some small hit effects added. If you want to find out more about the development, visit us on the Discord. Join the ...

Unity3D Custom Root Motion Controller (Working on Combat)

Unity3D Custom Root Motion Controller (Working on Combat)

There is still a long way to go to achieve a good combat, but at some point you have to start with it, it all looks very wild but the ...

Unity3D Custom Root Motion Controller (InventoryUI Part 1)

Unity3D Custom Root Motion Controller (InventoryUI Part 1)

Today i start with the InventoryUI, there will be more updates on the UI but this is a simple start.

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects)

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects)

I started coding an integration for Dialogue System for Unity, as much as i can say it works, but i am currently very unhappy about ...

Unity3D Custom Root Motion Controller (Inventory)

Unity3D Custom Root Motion Controller (Inventory)

A start for the player inventory, so far it is really only basic but it can be easily expanded over time. Do you have any wishes what ...

Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)

Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)

A lot of new Improvements, moving now forward with damage and ai. Join the Discord: https://discord.gg/TSHtQPcnDr Support me ...

Unity3D Custom Root Motion Controller (Test Crafting)

Unity3D Custom Root Motion Controller (Test Crafting)

I started a little experiment to see how a crafting system could be built in, the UI still has to be completely revised but the basic ...

Unity3D Custom Root Motion Controller (Warp Attack)

Unity3D Custom Root Motion Controller (Warp Attack)

Unity3D Custom Root Motion

Unity3D Custom Root Motion Controller (Basic AI Dodge)

Unity3D Custom Root Motion Controller (Basic AI Dodge)

I'm really overwhelmed, I've given my Basic AI the ability to dodge and not only does it look really good, it feels really good too.

Unity3D Custom Root Motion Controller (Start with Enemys)

Unity3D Custom Root Motion Controller (Start with Enemys)

Today i have some fun to start with my first enemy BossAI.

Unity3D Custom Root Motion Controller (Start Basic AI)

Unity3D Custom Root Motion Controller (Start Basic AI)

A little test with a base ai. The AI cannot do any damage at the moment, it has only had two types of attack so far, but it helps me a ...

Unity3D Custom Root Motion Controller (WarpAttack v3 ???)

Unity3D Custom Root Motion Controller (WarpAttack v3 ???)

A little try to make the WarpAttack a little stronger and more epic! What do you think ? I'm still a bit unsure myself, it looks really ...

Unity3D Custom Root Motion Controller (Crafting UI v1)

Unity3D Custom Root Motion Controller (Crafting UI v1)

Today we worked on the basic UI again and created a few placeholders for the upcoming crafting menu. If you want to find out ...

Unity3D Custom Root Motion Controller (Sounds)

Unity3D Custom Root Motion Controller (Sounds)

Add Sounds for Footsteps, Sword Swing to Attacks.

Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")

Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")

First Test with