Media Summary: An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you like it? If you have ... I started a little experiment to see how a crafting system could be built in, the UI still has to be completely revised but the basic ... Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)

Unity3d Custom Root Motion Controller Test 2 - Detailed Analysis & Overview

An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you like it? If you have ... I started a little experiment to see how a crafting system could be built in, the UI still has to be completely revised but the basic ... Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds) A little improved version of Dodge. If you want to find out more about the project, take a look at the Discord. Join the Discord: ... There is still a long way to go to achieve a good combat, but at some point you have to start with it, it all looks very wild but the ... A lot of new Improvements, moving now forward with damage and ai. Join the Discord: Support me ...

Today i have some fun to start with my first enemy BossAI. Today only some small hit effects added. If you want to find out more about the development, visit us on the Discord. Join the ... I'm really overwhelmed, I've given my Basic AI the ability to dodge and not only does it look really good, it feels really good too.

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Unity3D Custom Root Motion Controller (Test 2)
Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)
Unity3D Custom Root Motion Controller (Working on Combat v2)
Unity3D Custom Root Motion Controller (Abilitys)
Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")
Unity3D Custom Root Motion Controller (Test Crafting)
Unity3D Custom Root Motion Controller (Test)
Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)
Unity3D Custom Root Motion Controller (Basic AI Dodge  v2)
Unity3D Custom Root Motion Controller (Working on Combat)
Unity3D Custom Root Motion Controller (Dodge v2)
Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)
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Unity3D Custom Root Motion Controller (Test 2)

Unity3D Custom Root Motion Controller (Test 2)

Unity3D Custom Root Motion

Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)

Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)

Today I am

Unity3D Custom Root Motion Controller (Working on Combat v2)

Unity3D Custom Root Motion Controller (Working on Combat v2)

An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you like it? If you have ...

Unity3D Custom Root Motion Controller (Abilitys)

Unity3D Custom Root Motion Controller (Abilitys)

Unity3D Custom Root Motion

Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")

Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")

First

Unity3D Custom Root Motion Controller (Test Crafting)

Unity3D Custom Root Motion Controller (Test Crafting)

I started a little experiment to see how a crafting system could be built in, the UI still has to be completely revised but the basic ...

Unity3D Custom Root Motion Controller (Test)

Unity3D Custom Root Motion Controller (Test)

Unity3D Custom Root Motion

Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)

Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)

Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)

Unity3D Custom Root Motion Controller (Basic AI Dodge  v2)

Unity3D Custom Root Motion Controller (Basic AI Dodge v2)

A little improved version of Dodge. If you want to find out more about the project, take a look at the Discord. Join the Discord: ...

Unity3D Custom Root Motion Controller (Working on Combat)

Unity3D Custom Root Motion Controller (Working on Combat)

There is still a long way to go to achieve a good combat, but at some point you have to start with it, it all looks very wild but the ...

Unity3D Custom Root Motion Controller (Dodge v2)

Unity3D Custom Root Motion Controller (Dodge v2)

This is the

Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)

Unity3D Custom Root Motion Controller (Improvements / Inventory / Movement / Camera and and and)

A lot of new Improvements, moving now forward with damage and ai. Join the Discord: https://discord.gg/TSHtQPcnDr Support me ...

Unity3D Custom Root Motion Controller (Inventory Test Swap Weapons)

Unity3D Custom Root Motion Controller (Inventory Test Swap Weapons)

This is just a quick

Unity3D Custom Root Motion Controller (Start Basic AI)

Unity3D Custom Root Motion Controller (Start Basic AI)

A little

Unity3D Custom Root Motion Controller (Root motion-based basic AI)

Unity3D Custom Root Motion Controller (Root motion-based basic AI)

Here is a little

Unity3D Custom Root Motion Controller (Start with Enemys)

Unity3D Custom Root Motion Controller (Start with Enemys)

Today i have some fun to start with my first enemy BossAI.

Unity3D Custom Root Motion Controller (Hit Effect)

Unity3D Custom Root Motion Controller (Hit Effect)

Today only some small hit effects added. If you want to find out more about the development, visit us on the Discord. Join the ...

Unity3D Custom Root Motion Controller (Combo System Update 2)

Unity3D Custom Root Motion Controller (Combo System Update 2)

Working on Combo System for my Player

Unity3D Custom Root Motion Controller (Basic AI Dodge)

Unity3D Custom Root Motion Controller (Basic AI Dodge)

I'm really overwhelmed, I've given my Basic AI the ability to dodge and not only does it look really good, it feels really good too.