Media Summary: An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you like it? If you have ... A little try to make the WarpAttack a little stronger and more epic! What do you think ? I'm still a bit unsure myself, it looks really ... Here is the first update for my interactions, it can now be checked whether the player has equipped a weapon and can store it in ...

Unity3d Custom Root Motion Controller Warp Attack V2 - Detailed Analysis & Overview

An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you like it? If you have ... A little try to make the WarpAttack a little stronger and more epic! What do you think ? I'm still a bit unsure myself, it looks really ... Here is the first update for my interactions, it can now be checked whether the player has equipped a weapon and can store it in ... Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds) A little improved version of Dodge. If you want to find out more about the project, take a look at the Discord. Join the Discord: ... Today i have some fun to start with my first enemy BossAI.

Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ... Here is a little test with a basic AI, it runs entirely through There is still a long way to go to achieve a good combat, but at some point you have to start with it, it all looks very wild but the ... I started coding an integration for Dialogue System for Unity, as much as i can say it works, but i am currently very unhappy about ... Today only some small hit effects added. If you want to find out more about the development, visit us on the Discord. Join the ...

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Unity3D Custom Root Motion Controller (Warp Attack V2)
Unity3D Custom Root Motion Controller (Warp Attack)
Unity3D Custom Root Motion Controller (Warp Attack V3)
Unity3D Custom Root Motion Controller (Working on Combat v2)
Unity3D Custom Root Motion Controller (WarpAttack v3 ???)
Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects v2)
Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)
Unity3D Custom Root Motion Controller (Basic AI Dodge  v2)
Unity3D Custom Root Motion Controller (Start with Enemys)
Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)
Unity3D Custom Root Motion Controller (Root motion-based basic AI)
Unity3D Custom Root Motion Controller (Working on Combat)
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Unity3D Custom Root Motion Controller (Warp Attack V2)

Unity3D Custom Root Motion Controller (Warp Attack V2)

Unity3D Custom Root Motion

Unity3D Custom Root Motion Controller (Warp Attack)

Unity3D Custom Root Motion Controller (Warp Attack)

Unity3D Custom Root Motion

Unity3D Custom Root Motion Controller (Warp Attack V3)

Unity3D Custom Root Motion Controller (Warp Attack V3)

The Final Part of my

Unity3D Custom Root Motion Controller (Working on Combat v2)

Unity3D Custom Root Motion Controller (Working on Combat v2)

An improved version of Combat is far from finished but compared to the last video a lot has changed. I hope you like it? If you have ...

Unity3D Custom Root Motion Controller (WarpAttack v3 ???)

Unity3D Custom Root Motion Controller (WarpAttack v3 ???)

A little try to make the WarpAttack a little stronger and more epic! What do you think ? I'm still a bit unsure myself, it looks really ...

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects v2)

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects v2)

Here is the first update for my interactions, it can now be checked whether the player has equipped a weapon and can store it in ...

Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)

Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)

Unity3D Custom Root Motion Controller (Start with Enemys v2 Add Footstep Sounds)

Unity3D Custom Root Motion Controller (Basic AI Dodge  v2)

Unity3D Custom Root Motion Controller (Basic AI Dodge v2)

A little improved version of Dodge. If you want to find out more about the project, take a look at the Discord. Join the Discord: ...

Unity3D Custom Root Motion Controller (Start with Enemys)

Unity3D Custom Root Motion Controller (Start with Enemys)

Today i have some fun to start with my first enemy BossAI.

Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)

Unity3D Custom Root Motion Controller (New Main Menu / Testing Hit Reactions)

Today I am testing how I want to do Hit Reactions in the future, it is not yet perfect but it is going in the right direction. I have also ...

Unity3D Custom Root Motion Controller (Root motion-based basic AI)

Unity3D Custom Root Motion Controller (Root motion-based basic AI)

Here is a little test with a basic AI, it runs entirely through

Unity3D Custom Root Motion Controller (Working on Combat)

Unity3D Custom Root Motion Controller (Working on Combat)

There is still a long way to go to achieve a good combat, but at some point you have to start with it, it all looks very wild but the ...

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects)

Unity3D Custom Root Motion Controller (Dialogue Interaction / ScriptableObjects)

I started coding an integration for Dialogue System for Unity, as much as i can say it works, but i am currently very unhappy about ...

Unity3D Custom Root Motion Controller (Hit Effect)

Unity3D Custom Root Motion Controller (Hit Effect)

Today only some small hit effects added. If you want to find out more about the development, visit us on the Discord. Join the ...

Unity3D Custom Root Motion Controller (Interactions)

Unity3D Custom Root Motion Controller (Interactions)

Starting with Interaction System for my

Unity3D Custom Root Motion Controller (Sounds v2)

Unity3D Custom Root Motion Controller (Sounds v2)

Update my Audio Clips.

Unity3D Custom Root Motion Controller (Dodge v2)

Unity3D Custom Root Motion Controller (Dodge v2)

This is the

Unity3D Custom Root Motion Controller (Combo System)

Unity3D Custom Root Motion Controller (Combo System)

Starting with Combo System for my

Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")

Unity3D Custom Root Motion Controller (Enemy Test Navmesh + Root Motion "Follow Target")

First Test with