Media Summary: Let's fix a few bugs and start introducing the sound! Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ... Let's diversify our gameplay by adding multiple enemy types! Transcript: ...
Multiplatform Libgdx Gamedev Tutorial Part 5 Player Controls - Detailed Analysis & Overview
Let's fix a few bugs and start introducing the sound! Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ... Let's diversify our gameplay by adding multiple enemy types! Transcript: ... Let's make first step towards adding multiple playable characters into our game! Adding the character selection screen that shows ... First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the Hope you enjoyed :). If you liked my content and would like to support me you can do so by donating to: codingcentral.ca ...
Today we have an important day: we actually get to implement an important Adding more polish: screen shakes on damage and enemy/ Time to implement the stats and make them affect our game! We also need to display them for the Let's tweak our game's balance and reward