Media Summary: Hope you enjoyed :). If you liked my content and would like to support me you can do so by donating to: codingcentral.ca ... Let's fix a few bugs and start introducing the sound! The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...
Multiplatform Libgdx Gamedev Tutorial Part 27 Android Controls - Detailed Analysis & Overview
Hope you enjoyed :). If you liked my content and would like to support me you can do so by donating to: codingcentral.ca ... Let's fix a few bugs and start introducing the sound! The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ... Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier. Time to polish the game! More user feedback: player / enemy blink when they take damage. Transcript: ... Let's diversify our gameplay by adding multiple enemy types! Transcript: ...
First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Let's tweak our game's balance and reward player for completing levels! Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ... Today, we're going to add an enemy into our game! It still does nothing, but we'll use him to attack the player soon. Transcript: ...