Media Summary: Hope you enjoyed :). If you liked my content and would like to support me you can do so by donating to: codingcentral.ca ... Let's fix a few bugs and start introducing the sound! The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...

Multiplatform Libgdx Gamedev Tutorial Part 27 Android Controls - Detailed Analysis & Overview

Hope you enjoyed :). If you liked my content and would like to support me you can do so by donating to: codingcentral.ca ... Let's fix a few bugs and start introducing the sound! The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ... Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier. Time to polish the game! More user feedback: player / enemy blink when they take damage. Transcript: ... Let's diversify our gameplay by adding multiple enemy types! Transcript: ...

First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Let's tweak our game's balance and reward player for completing levels! Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ... Today, we're going to add an enemy into our game! It still does nothing, but we'll use him to attack the player soon. Transcript: ...

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Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!
Libgdx [Desktop/Android/IOS/HTML5] Made Easy Tutorial 9 - Controller Button and Analog Input
Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks
Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls
Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display
Multiplatform Libgdx Gamedev Tutorial - part 13 - blinking on damage!
Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment
Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!
Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!
Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite
Isometric Tile Game in Kotlin with LibGDX - Part 5 - Mobile controls
Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression
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Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!

Multiplatform Libgdx Gamedev Tutorial - part 27 - Android Controls!

Gamedev Lesson 27

Libgdx [Desktop/Android/IOS/HTML5] Made Easy Tutorial 9 - Controller Button and Analog Input

Libgdx [Desktop/Android/IOS/HTML5] Made Easy Tutorial 9 - Controller Button and Analog Input

Hope you enjoyed :). If you liked my content and would like to support me you can do so by donating to: codingcentral@hotmail.ca ...

Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks

Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks

Let's fix a few bugs and start introducing the sound!

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier.

Multiplatform Libgdx Gamedev Tutorial - part 13 - blinking on damage!

Multiplatform Libgdx Gamedev Tutorial - part 13 - blinking on damage!

Time to polish the game! More user feedback: player / enemy blink when they take damage. Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Intro on how to make

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Let's diversify our gameplay by adding multiple enemy types! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!

Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite

Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite

Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ...

Isometric Tile Game in Kotlin with LibGDX - Part 5 - Mobile controls

Isometric Tile Game in Kotlin with LibGDX - Part 5 - Mobile controls

android

Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression

Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression

Let's tweak our game's balance and reward player for completing levels!

Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!

Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!

Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 26 - Music!

Multiplatform Libgdx Gamedev Tutorial - part 26 - Music!

Gamedev Lesson

Multiplatform Libgdx Gamedev Tutorial - part 7 - Adding an enemy

Multiplatform Libgdx Gamedev Tutorial - part 7 - Adding an enemy

Today, we're going to add an enemy into our game! It still does nothing, but we'll use him to attack the player soon. Transcript: ...