Media Summary: Adding more polish: screen shakes on damage and Player entrance was smooth, now we need to make a smooth player exit when he deals with the Time has come to add a basic progression (increase in
Multiplatform Libgdx Gamedev Tutorial Part 18 Multiple Enemy Types - Detailed Analysis & Overview
Adding more polish: screen shakes on damage and Player entrance was smooth, now we need to make a smooth player exit when he deals with the Time has come to add a basic progression (increase in Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier. Starting to develop effect system: warnings that are going to be shown above the tiles before the Let's change the player display depending on what he has chosen in-game!
Let's fix a few bugs and start introducing the sound! First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! Let's tweak our game's balance and reward player for completing levels! Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Time to polish the game! More user feedback: player / The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...
Today we have an important day: we actually get to implement an important