Media Summary: Adding more polish: screen shakes on damage and Player entrance was smooth, now we need to make a smooth player exit when he deals with the Time has come to add a basic progression (increase in

Multiplatform Libgdx Gamedev Tutorial Part 18 Multiple Enemy Types - Detailed Analysis & Overview

Adding more polish: screen shakes on damage and Player entrance was smooth, now we need to make a smooth player exit when he deals with the Time has come to add a basic progression (increase in Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier. Starting to develop effect system: warnings that are going to be shown above the tiles before the Let's change the player display depending on what he has chosen in-game!

Let's fix a few bugs and start introducing the sound! First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! Let's tweak our game's balance and reward player for completing levels! Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Time to polish the game! More user feedback: player / The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...

Today we have an important day: we actually get to implement an important

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Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!
Multiplatform Libgdx Gamedev Tutorial - part 11 - enemy hp and bonuses
Multiplatform Libgdx Gamedev Tutorial - part 8 - Implementing enemy attacks
Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!
Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!
Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance
Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display
Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects
Multiplatform Libgdx Gamedev Tutorial - part 19 - Character Selection Screen
Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system
Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks
Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!
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Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Let's diversify our gameplay by adding

Multiplatform Libgdx Gamedev Tutorial - part 11 - enemy hp and bonuses

Multiplatform Libgdx Gamedev Tutorial - part 11 - enemy hp and bonuses

Adding

Multiplatform Libgdx Gamedev Tutorial - part 8 - Implementing enemy attacks

Multiplatform Libgdx Gamedev Tutorial - part 8 - Implementing enemy attacks

Teaching our

Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!

Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!

Adding more polish: screen shakes on damage and

Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!

Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!

Player entrance was smooth, now we need to make a smooth player exit when he deals with the

Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance

Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance

Time has come to add a basic progression (increase in

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier.

Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects

Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects

Starting to develop effect system: warnings that are going to be shown above the tiles before the

Multiplatform Libgdx Gamedev Tutorial - part 19 - Character Selection Screen

Multiplatform Libgdx Gamedev Tutorial - part 19 - Character Selection Screen

Let's make first step towards adding

Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system

Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system

Let's change the player display depending on what he has chosen in-game!

Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks

Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks

Let's fix a few bugs and start introducing the sound!

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!

Multiplatform Libgdx Gamedev Tutorial - part 7 - Adding an enemy

Multiplatform Libgdx Gamedev Tutorial - part 7 - Adding an enemy

Today, we're going to add an

Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression

Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression

Let's tweak our game's balance and reward player for completing levels!

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Intro on how to make

Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite

Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite

Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 13 - blinking on damage!

Multiplatform Libgdx Gamedev Tutorial - part 13 - blinking on damage!

Time to polish the game! More user feedback: player /

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...

Multiplatform Libgdx Gamedev Tutorial - part 9 - Player can lose the game!

Multiplatform Libgdx Gamedev Tutorial - part 9 - Player can lose the game!

Today we have an important day: we actually get to implement an important