Media Summary: Let's make first step towards adding multiple playable Let's diversify our gameplay by adding multiple enemy types! Transcript: ... What use is of gold if we cannot level up our
Multiplatform Libgdx Gamedev Tutorial Part 19 Character Selection Screen - Detailed Analysis & Overview
Let's make first step towards adding multiple playable Let's diversify our gameplay by adding multiple enemy types! Transcript: ... What use is of gold if we cannot level up our Time to implement the stats and make them affect our game! We also need to Time has come to add a basic progression (increase in enemy lives / levels). Let's get to it! Sorry for the echo after 12th minute. The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...
Let's fix a few bugs and start introducing the sound! Let's tweak our game's balance and reward player for completing levels! Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ... First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Let's add the gold so that player will be able to collect it and upgrade the
Adding enemy health and bonuses that player will be picking this time. Transcript: ...