Media Summary: Let's make first step towards adding multiple playable Let's diversify our gameplay by adding multiple enemy types! Transcript: ... What use is of gold if we cannot level up our

Multiplatform Libgdx Gamedev Tutorial Part 19 Character Selection Screen - Detailed Analysis & Overview

Let's make first step towards adding multiple playable Let's diversify our gameplay by adding multiple enemy types! Transcript: ... What use is of gold if we cannot level up our Time to implement the stats and make them affect our game! We also need to Time has come to add a basic progression (increase in enemy lives / levels). Let's get to it! Sorry for the echo after 12th minute. The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...

Let's fix a few bugs and start introducing the sound! Let's tweak our game's balance and reward player for completing levels! Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ... First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Let's add the gold so that player will be able to collect it and upgrade the

Adding enemy health and bonuses that player will be picking this time. Transcript: ...

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Multiplatform Libgdx Gamedev Tutorial - part 19 - Character Selection Screen
Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system
Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!
Multiplatform Libgdx Gamedev Tutorial - part 22 - Unlockable Characters / Levelling Up
Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display
Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!
Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance
Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls
Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks
Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression
Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!
Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!
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Multiplatform Libgdx Gamedev Tutorial - part 19 - Character Selection Screen

Multiplatform Libgdx Gamedev Tutorial - part 19 - Character Selection Screen

Let's make first step towards adding multiple playable

Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system

Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system

Let's change the player

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Let's diversify our gameplay by adding multiple enemy types! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 22 - Unlockable Characters / Levelling Up

Multiplatform Libgdx Gamedev Tutorial - part 22 - Unlockable Characters / Levelling Up

What use is of gold if we cannot level up our

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Time to implement the stats and make them affect our game! We also need to

Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!

Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!

Adding more polish:

Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance

Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance

Time has come to add a basic progression (increase in enemy lives / levels). Let's get to it! Sorry for the echo after 12th minute.

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...

Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks

Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks

Let's fix a few bugs and start introducing the sound!

Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression

Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression

Let's tweak our game's balance and reward player for completing levels!

Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!

Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!

Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!

Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite

Multiplatform Libgdx Gamedev Tutorial - part 4 - Walking Bases & Player Sprite

Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Intro on how to make

Multiplatform Libgdx Gamedev Tutorial - part 21 - Game Currency: Gold Pickups

Multiplatform Libgdx Gamedev Tutorial - part 21 - Game Currency: Gold Pickups

Let's add the gold so that player will be able to collect it and upgrade the

Multiplatform Libgdx Gamedev Tutorial - part 11 - enemy hp and bonuses

Multiplatform Libgdx Gamedev Tutorial - part 11 - enemy hp and bonuses

Adding enemy health and bonuses that player will be picking this time. Transcript: ...

LibGDX/Android Infinite Runner Update - Character Selection

LibGDX/Android Infinite Runner Update - Character Selection

Demonstration of the

LibGDX Tutorial - Make the character jump and slide

LibGDX Tutorial - Make the character jump and slide

In this