Media Summary: The player can win, but can he advance further? Let's implement a fadein/fadeout on scene transition and infinite gameplay (at ... Time to implement the stats and make them affect our First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!

Multiplatform Libgdx Gamedev Tutorial Part 17 Game Progress Data Persistance - Detailed Analysis & Overview

The player can win, but can he advance further? Let's implement a fadein/fadeout on scene transition and infinite gameplay (at ... Time to implement the stats and make them affect our First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! Let's diversify our gameplay by adding multiple enemy types! Transcript: ... Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ... Let's fix a few bugs and start introducing the sound!

Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ... Let's make first step towards adding multiple playable characters into our Let's change the player display depending on what he has chosen in- tap to retry Please like and subscribe! Follow me Code: Let's add the gold so that player will be able to collect it and upgrade the characters! What use is of gold if we cannot level up our characters? Let's introduce unlocking / levelling up for in-

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Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance
Multiplatform Libgdx Gamedev Tutorial - part 16 - screen fadeout, endless gameplay!
Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display
Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!
Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!
Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression
Game Deving - Remake an old libGDX/Java game in Unity/C# - part 106
Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!
Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks
Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!
Multiplatform Libgdx Gamedev Tutorial - part 19 - Character Selection Screen
Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system
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Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance

Multiplatform Libgdx Gamedev Tutorial - part 17 - game progress, data persistance

Time has come to add a basic

Multiplatform Libgdx Gamedev Tutorial - part 16 - screen fadeout, endless gameplay!

Multiplatform Libgdx Gamedev Tutorial - part 16 - screen fadeout, endless gameplay!

The player can win, but can he advance further? Let's implement a fadein/fadeout on scene transition and infinite gameplay (at ...

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Multiplatform Libgdx Gamedev Tutorial - part 23 - Stat Logic and Display

Time to implement the stats and make them affect our

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Let's diversify our gameplay by adding multiple enemy types! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression

Multiplatform Libgdx Gamedev Tutorial - part 24 - separating game stages / improving progression

Let's tweak our

Game Deving - Remake an old libGDX/Java game in Unity/C# - part 106

Game Deving - Remake an old libGDX/Java game in Unity/C# - part 106

This stream is created with #PRISMLiveStudio.

Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!

Multiplatform Libgdx Gamedev Tutorial - part 14 - screenshake, smooth enemy appearance!

Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks

Multiplatform Libgdx Gamedev Tutorial - part 25 - SOUND! and minor tweaks

Let's fix a few bugs and start introducing the sound!

Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!

Multiplatform Libgdx Gamedev Tutorial - part 15 - player leave on victory!

Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 19 - Character Selection Screen

Multiplatform Libgdx Gamedev Tutorial - part 19 - Character Selection Screen

Let's make first step towards adding multiple playable characters into our

Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system

Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system

Let's change the player display depending on what he has chosen in-

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Intro on how to make

LibGDX Flappy Tutorial - Part 17

LibGDX Flappy Tutorial - Part 17

tap to retry Please like and subscribe! Follow me @barodapride Code: https://github.com/barodapride/flappy-

Multiplatform Libgdx Gamedev Tutorial - part 21 - Game Currency: Gold Pickups

Multiplatform Libgdx Gamedev Tutorial - part 21 - Game Currency: Gold Pickups

Let's add the gold so that player will be able to collect it and upgrade the characters!

Multiplatform Libgdx Gamedev Tutorial - part 22 - Unlockable Characters / Levelling Up

Multiplatform Libgdx Gamedev Tutorial - part 22 - Unlockable Characters / Levelling Up

What use is of gold if we cannot level up our characters? Let's introduce unlocking / levelling up for in-