Media Summary: The player can win, but can he advance further? Let's implement a fadein/fadeout on scene transition and infinite gameplay (at ... Time to implement the stats and make them affect our First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!
Multiplatform Libgdx Gamedev Tutorial Part 17 Game Progress Data Persistance - Detailed Analysis & Overview
The player can win, but can he advance further? Let's implement a fadein/fadeout on scene transition and infinite gameplay (at ... Time to implement the stats and make them affect our First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! Let's diversify our gameplay by adding multiple enemy types! Transcript: ... Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ... Let's fix a few bugs and start introducing the sound!
Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ... Let's make first step towards adding multiple playable characters into our Let's change the player display depending on what he has chosen in- tap to retry Please like and subscribe! Follow me Code: Let's add the gold so that player will be able to collect it and upgrade the characters! What use is of gold if we cannot level up our characters? Let's introduce unlocking / levelling up for in-