Media Summary: Added dynamic loaded "vegetation" , also i added tile collision and height calculations. Need to find a way to properly animate ... This is a replica of my Reggie engine, but with squared Level size and Scrolling. Made this to see how performant Scenes from my RPG Engine , without Event System, but with static Object Editor. Also many changes have been applied to the ...
Glbasic More Stuff On Pandora - Detailed Analysis & Overview
Added dynamic loaded "vegetation" , also i added tile collision and height calculations. Need to find a way to properly animate ... This is a replica of my Reggie engine, but with squared Level size and Scrolling. Made this to see how performant Scenes from my RPG Engine , without Event System, but with static Object Editor. Also many changes have been applied to the ... It's a short tutorial how to make a 3D object and display it in This Shows 2 of a Maximum of 20 enemys following the Player and colliding with each other. Being pushed aside etc. My entry for the named game competition. In this video you can see one of the harder levels, showing some of the game's key ...
This is a work in progress IDE to edit and compile Backslider is working on BulletPhysics 3D library for Showing off my new vector circle collision Routine, also an improved rain effect, now at daytime for better visibility. Also I started ... Day and Night Transition at fast pace, also a Little rain effect.