Media Summary: This Shows 2 of a Maximum of 20 enemys following the Player and colliding with each other. Being pushed aside etc. This is a replica of my Reggie engine, but with squared Level size and Scrolling. Made this to see how performant Added dynamic loaded "vegetation" , also i added tile collision and height calculations. Need to find a way to properly animate ...
Glbasic Pandora Rpg Enemy Physics Testing - Detailed Analysis & Overview
This Shows 2 of a Maximum of 20 enemys following the Player and colliding with each other. Being pushed aside etc. This is a replica of my Reggie engine, but with squared Level size and Scrolling. Made this to see how performant Added dynamic loaded "vegetation" , also i added tile collision and height calculations. Need to find a way to properly animate ... Backslider is working on BulletPhysics 3D library for Rick Jason is a sci-fi shoot-em-up I originally made in the early 90's in quick basic. Around the early 00's I remade it with higher ... Day and Night Transition at fast pace, also a Little rain effect.
It's a short tutorial how to make a 3D object and display it in A version of Manic Miner (WIP) writeen in my own BASIC interpreter written in Showing off my new vector circle collision Routine, also an improved rain effect, now at daytime for better visibility. Also I started ... This is a very quick preview - more a proof of concept - for the new platform that will be introduced with Pulling the trigger ignites a primer when you fire an Thanks to erico (zombie character graphics for this theme) and Ian Price (borrowed