Media Summary: My entry for the named game competition. In this video you can see one of the harder levels, showing some of the game's key ... It's a short tutorial how to make a 3D object and display it in Rick Jason is a sci-fi shoot-em-up I originally made in the early 90's in quick basic. Around the early 00's I remade it with higher ...
Klaur Glbasic Gp2x Compo 2008 - Detailed Analysis & Overview
My entry for the named game competition. In this video you can see one of the harder levels, showing some of the game's key ... It's a short tutorial how to make a 3D object and display it in Rick Jason is a sci-fi shoot-em-up I originally made in the early 90's in quick basic. Around the early 00's I remade it with higher ... Early stages of translate an rpg I originaly was working on with Mo Mini's studio into A few hours into re-writing Shield Breaker in Added dynamic loaded "vegetation" , also i added tile collision and height calculations. Need to find a way to properly animate ...
This is a replica of my Reggie engine, but with squared Level size and Scrolling. Made this to see how performant Backslider is working on BulletPhysics 3D library for more work done on the Editor, also saving and loading has been included. And finally I managed with the help of the community ... a simple tutorial for export complete map, from 3ds max to This the version v0.18 of the game i am developing for