Media Summary: The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ... What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ... Still kinda unsure what this'll turn out to be, but hopefully it'll be cool! Made in: Gamemaker Studio

Commodore64 Raycasting Engine Demo 2 - Detailed Analysis & Overview

The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ... What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ... Still kinda unsure what this'll turn out to be, but hopefully it'll be cool! Made in: Gamemaker Studio Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ... What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ... Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ... It's finally possible to have up to 3 colors of walls in the same room. The framerate dropped a little because of the color updates, ... What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ... Yet another update. It has pretty bad fov issues and is also incredibly offset. Oh well.

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#commodore64  raycasting engine demo 2
#Commodore64 raycasting engine demo 1
Grey (#commodore64 #raycasting engine demo 7)
Grey (#commodore64 #raycasting engine demo 12)
Raycasting Engine 2
Grey (#commodore64 #raycasting engine demo 6)
Commodore 64 raycasting in 148x100 test 2
Grey weapons upgrade (#commodore64 #raycasting engine demo 9)
Grey (#commodore64 #raycasting engine demo 13)
Grey weapons demo (#commodore64 #raycasting engine demo 8)
Grey (#commodore64 #raycasting engine demo 5)
Grey (#commodore64 raycasting engine demo 3)
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#commodore64  raycasting engine demo 2

#commodore64 raycasting engine demo 2

A second

#Commodore64 raycasting engine demo 1

#Commodore64 raycasting engine demo 1

A quick

Grey (#commodore64 #raycasting engine demo 7)

Grey (#commodore64 #raycasting engine demo 7)

The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...

Grey (#commodore64 #raycasting engine demo 12)

Grey (#commodore64 #raycasting engine demo 12)

What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ...

Raycasting Engine 2

Raycasting Engine 2

Still kinda unsure what this'll turn out to be, but hopefully it'll be cool! Made in: Gamemaker Studio

Grey (#commodore64 #raycasting engine demo 6)

Grey (#commodore64 #raycasting engine demo 6)

Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

Commodore 64 raycasting in 148x100 test 2

Commodore 64 raycasting in 148x100 test 2

Modified grey

Grey weapons upgrade (#commodore64 #raycasting engine demo 9)

Grey weapons upgrade (#commodore64 #raycasting engine demo 9)

What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ...

Grey (#commodore64 #raycasting engine demo 13)

Grey (#commodore64 #raycasting engine demo 13)

What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

Grey weapons demo (#commodore64 #raycasting engine demo 8)

Grey weapons demo (#commodore64 #raycasting engine demo 8)

There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ...

Grey (#commodore64 #raycasting engine demo 5)

Grey (#commodore64 #raycasting engine demo 5)

Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ...

Grey (#commodore64 raycasting engine demo 3)

Grey (#commodore64 raycasting engine demo 3)

A third

My QB64 Raycaster Part 2

My QB64 Raycaster Part 2

Just a quick video of my progress.

C64 raycaster demo 02

C64 raycaster demo 02

Texture mapping.

NES Raycaster - Part 2 (ROM link in the description)

NES Raycaster - Part 2 (ROM link in the description)

It's finally possible to have up to 3 colors of walls in the same room. The framerate dropped a little because of the color updates, ...

Grey (#commodore64 #raycasting engine demo 11)

Grey (#commodore64 #raycasting engine demo 11)

What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...

Commodore 64 - 8-Bit Ray Casting Engine For A First-Person Shooter Similar to Wolfenstein 3D; Demo 2

Commodore 64 - 8-Bit Ray Casting Engine For A First-Person Shooter Similar to Wolfenstein 3D; Demo 2

A second preview of a

Raycaster Test 2 (C, SDL2)

Raycaster Test 2 (C, SDL2)

Yet another update. It has pretty bad fov issues and is also incredibly offset. Oh well.

Raycasting engine: another preview

Raycasting engine: another preview

This is a preview of the

C64 Rain Storm Animation Demo Commodore-64 Graphics PixelArt 8Bit 16 Colors MSX Amiga PC Atari Games

C64 Rain Storm Animation Demo Commodore-64 Graphics PixelArt 8Bit 16 Colors MSX Amiga PC Atari Games

Commodore 64