Media Summary: Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ... Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ...

Grey Commodore64 Raycasting Engine Demo 6 - Detailed Analysis & Overview

Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ... Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ... There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ... What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ... Programming & design by Piotr Kózka Music & sound effects by Kamil Wolnikowski (jammer)

What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ... What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ... What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ...

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Grey (#commodore64 #raycasting engine demo 6)
Grey (#commodore64 #raycasting engine demo 7)
Grey (#commodore64 #raycasting engine demo 5)
Raycaster demo #6 - basic player physics
Grey weapons demo (#commodore64 #raycasting engine demo 8)
Grey (#commodore64 #raycasting engine demo 13)
Grey (#commodore64 raycasting engine demo 3)
Grey (#commodore64 raycasting engine demo 4)
Grey (#commodore64 #raycasting engine demo 12)
Grey (#commodore64 #raycasting engine demo 11)
Grey (#commodore64 #raycasting engine demo 10)
Grey weapons upgrade (#commodore64 #raycasting engine demo 9)
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Grey (#commodore64 #raycasting engine demo 6)

Grey (#commodore64 #raycasting engine demo 6)

Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

Grey (#commodore64 #raycasting engine demo 7)

Grey (#commodore64 #raycasting engine demo 7)

The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...

Grey (#commodore64 #raycasting engine demo 5)

Grey (#commodore64 #raycasting engine demo 5)

Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ...

Raycaster demo #6 - basic player physics

Raycaster demo #6 - basic player physics

Raycaster demo

Grey weapons demo (#commodore64 #raycasting engine demo 8)

Grey weapons demo (#commodore64 #raycasting engine demo 8)

There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ...

Grey (#commodore64 #raycasting engine demo 13)

Grey (#commodore64 #raycasting engine demo 13)

What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

Grey (#commodore64 raycasting engine demo 3)

Grey (#commodore64 raycasting engine demo 3)

A third

Grey (#commodore64 raycasting engine demo 4)

Grey (#commodore64 raycasting engine demo 4)

Programming & design by Piotr Kózka Music & sound effects by Kamil Wolnikowski (jammer)

Grey (#commodore64 #raycasting engine demo 12)

Grey (#commodore64 #raycasting engine demo 12)

What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ...

Grey (#commodore64 #raycasting engine demo 11)

Grey (#commodore64 #raycasting engine demo 11)

What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...

Grey (#commodore64 #raycasting engine demo 10)

Grey (#commodore64 #raycasting engine demo 10)

The

Grey weapons upgrade (#commodore64 #raycasting engine demo 9)

Grey weapons upgrade (#commodore64 #raycasting engine demo 9)

What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ...

#Commodore64 raycasting engine demo 1

#Commodore64 raycasting engine demo 1

A quick

Commodore 64 raycasting in 148x100 test

Commodore 64 raycasting in 148x100 test

Modified

#commodore64  raycasting engine demo 2

#commodore64 raycasting engine demo 2

A second

My first raycasting engine

My first raycasting engine

Simple

Commodore 64 raycasting in 160x200 test

Commodore 64 raycasting in 160x200 test

This version of the

Commodore 64 raycasting in 148x100 test 2

Commodore 64 raycasting in 148x100 test 2

Modified