Media Summary: What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ... The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ... What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ...

Grey Commodore64 Raycasting Engine Demo 13 - Detailed Analysis & Overview

What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ... The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ... What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ... Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... Programming & design by Piotr Kózka Music & sound effects by Kamil Wolnikowski (jammer) What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...

What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ... There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ... Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ... A quick test of improved multi-color character mode version of the

Photo Gallery

Grey (#commodore64 #raycasting engine demo 13)
Grey (#commodore64 raycasting engine demo 3)
Grey (#commodore64 #raycasting engine demo 10)
Grey (#commodore64 #raycasting engine demo 7)
Grey (#commodore64 #raycasting engine demo 12)
Grey (#commodore64 #raycasting engine demo 6)
#Commodore64 raycasting engine demo 1
Grey (#commodore64 raycasting engine demo 4)
Grey (#commodore64 #raycasting engine demo 11)
Grey weapons upgrade (#commodore64 #raycasting engine demo 9)
Grey weapons demo (#commodore64 #raycasting engine demo 8)
Grey (#commodore64 #raycasting engine demo 5)
View Detailed Profile
Grey (#commodore64 #raycasting engine demo 13)

Grey (#commodore64 #raycasting engine demo 13)

What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

Grey (#commodore64 raycasting engine demo 3)

Grey (#commodore64 raycasting engine demo 3)

A third

Grey (#commodore64 #raycasting engine demo 10)

Grey (#commodore64 #raycasting engine demo 10)

The

Grey (#commodore64 #raycasting engine demo 7)

Grey (#commodore64 #raycasting engine demo 7)

The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...

Grey (#commodore64 #raycasting engine demo 12)

Grey (#commodore64 #raycasting engine demo 12)

What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ...

Grey (#commodore64 #raycasting engine demo 6)

Grey (#commodore64 #raycasting engine demo 6)

Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

#Commodore64 raycasting engine demo 1

#Commodore64 raycasting engine demo 1

A quick

Grey (#commodore64 raycasting engine demo 4)

Grey (#commodore64 raycasting engine demo 4)

Programming & design by Piotr Kózka Music & sound effects by Kamil Wolnikowski (jammer)

Grey (#commodore64 #raycasting engine demo 11)

Grey (#commodore64 #raycasting engine demo 11)

What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...

Grey weapons upgrade (#commodore64 #raycasting engine demo 9)

Grey weapons upgrade (#commodore64 #raycasting engine demo 9)

What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ...

Grey weapons demo (#commodore64 #raycasting engine demo 8)

Grey weapons demo (#commodore64 #raycasting engine demo 8)

There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ...

Grey (#commodore64 #raycasting engine demo 5)

Grey (#commodore64 #raycasting engine demo 5)

Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ...

Commodore 64 raycasting in 148x100 test

Commodore 64 raycasting in 148x100 test

Modified

#commodore64  raycasting engine demo 2

#commodore64 raycasting engine demo 2

A second

Commodore 64 raycasting in 148x100 test 2

Commodore 64 raycasting in 148x100 test 2

Modified

Commodore 64 raycasting in 80x100* test

Commodore 64 raycasting in 80x100* test

A quick test of improved multi-color character mode version of the

Scala3D: Implementing Ray Casting

Scala3D: Implementing Ray Casting

Implementing the wolfenstein 3D

Commodore 64 raycasting in 80x50 test

Commodore 64 raycasting in 80x50 test

Modified