Media Summary: Lots of things happened in the past few weeks so here is what I added. Enjoy. In-case you missed it, GitHub Schedule: ... Basically: I will be remaking most of the game for a few months. In those few months I will redo pretty much all the code (Except for ... Welcome back everyone! I hope you guys like the new format! xD In this video I talk about what I have been working on recently in ...

Archipelo Devlog 32 Tile Loading 2d Java Libgdx Mmorpg - Detailed Analysis & Overview

Lots of things happened in the past few weeks so here is what I added. Enjoy. In-case you missed it, GitHub Schedule: ... Basically: I will be remaking most of the game for a few months. In those few months I will redo pretty much all the code (Except for ... Welcome back everyone! I hope you guys like the new format! xD In this video I talk about what I have been working on recently in ... Hey everyone. This week I have created a new way for me and for you to Hello everyone! Very short episode, just wanted to talk about the new art, how the game will play now with 8 directional movement ... Hello everyone, welcome to this new update video. Just a simple update. I also talk about what I will be doing in the coming week.

Welcome to this update video! In this update I have made some major changes to the code in

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Archipelo DevLog #32: Tile loading (2D Java LibGDX MMORPG)
Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)
Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)
Archipelo DevLog #36: Entity Loading and Teleporters (2D Java LibGDX MMORPG)
Archipelo DevLog #33: Popup Text and Entity Interaction (2D Java LibGDX MMORPG)
Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG)
Archipelo DevLog #23: Ligthing and 'What's up?' (2D Java LibGDX MMORPG))
Archipelo DevLog #8: Finished Item and Inventory Backend, mostly (LibGDX 2D Java MMORPG)
Archipelo DevLog #10: Banning, formatting and spring cleaning! (LibGDX 2D Java MMORPG)
Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)
Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)
Archipelo DevLog #27: Rebranding and new Website (2D Java LibGDX MMORPG)
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Archipelo DevLog #32: Tile loading (2D Java LibGDX MMORPG)

Archipelo DevLog #32: Tile loading (2D Java LibGDX MMORPG)

Not too much to talk about this

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

Archipelo DevLog #31: Map loading and JSON explained (2D Java LibGDX MMORPG)

In this

Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)

Archipelo DevLog #29: Tiles, controls and more! (2D Java LibGDX MMORPG)

Hey guys, welcome to another

Archipelo DevLog #36: Entity Loading and Teleporters (2D Java LibGDX MMORPG)

Archipelo DevLog #36: Entity Loading and Teleporters (2D Java LibGDX MMORPG)

Added entity

Archipelo DevLog #33: Popup Text and Entity Interaction (2D Java LibGDX MMORPG)

Archipelo DevLog #33: Popup Text and Entity Interaction (2D Java LibGDX MMORPG)

Lots of things happened in the past few weeks so here is what I added. Enjoy. In-case you missed it, GitHub Schedule: ...

Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG)

Archipelo DevLog #28: Finished Networking (2D Java LibGDX MMORPG)

Hey everyone, welcome to the new

Archipelo DevLog #23: Ligthing and 'What's up?' (2D Java LibGDX MMORPG))

Archipelo DevLog #23: Ligthing and 'What's up?' (2D Java LibGDX MMORPG))

Basically: I will be remaking most of the game for a few months. In those few months I will redo pretty much all the code (Except for ...

Archipelo DevLog #8: Finished Item and Inventory Backend, mostly (LibGDX 2D Java MMORPG)

Archipelo DevLog #8: Finished Item and Inventory Backend, mostly (LibGDX 2D Java MMORPG)

Welcome back everyone! I hope you guys like the new format! xD In this video I talk about what I have been working on recently in ...

Archipelo DevLog #10: Banning, formatting and spring cleaning! (LibGDX 2D Java MMORPG)

Archipelo DevLog #10: Banning, formatting and spring cleaning! (LibGDX 2D Java MMORPG)

Hello guys! In this

Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)

Archipelo DevLog #21: Map Editor (2D Java LibGDX MMORPG)

Hello guys and welcome to my new

Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)

Archipelo DevLog #17: More optimization and wallpaper! (2D LibGDX java MMORPG)

Hello guys, welcome to another

Archipelo DevLog #27: Rebranding and new Website (2D Java LibGDX MMORPG)

Archipelo DevLog #27: Rebranding and new Website (2D Java LibGDX MMORPG)

Hey guys, welcome to the new

Archipelo DevLog 20: Texturepack support (2D LibGDX Java MMORPG)

Archipelo DevLog 20: Texturepack support (2D LibGDX Java MMORPG)

Hey everyone. This week I have created a new way for me and for you to

Archipelo DevLog #26: New team members + Art (2D Java LibGDX MMORPG)

Archipelo DevLog #26: New team members + Art (2D Java LibGDX MMORPG)

Hello everyone! Very short episode, just wanted to talk about the new art, how the game will play now with 8 directional movement ...

Archipelo Alpha Build 006: 18x18 tiles (LibGDX 2D Java MMORPG)

Archipelo Alpha Build 006: 18x18 tiles (LibGDX 2D Java MMORPG)

Hello everyone, welcome to this new update video. Just a simple update. I also talk about what I will be doing in the coming week.

King under the Mountain Game Dev - Dynamic 2D tile edge overlap (Java LibGDX)

King under the Mountain Game Dev - Dynamic 2D tile edge overlap (Java LibGDX)

This video demonstrates how the

Archipelo Alpha Build 007: Optimization (2D LibGDX Java MMORPG)

Archipelo Alpha Build 007: Optimization (2D LibGDX Java MMORPG)

Welcome to this update video! In this update I have made some major changes to the code in

Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))

Archipelo DevLog #22: New features for map editor and assetpack (2D LibGDX Java MMORPG))

Welcome to this weeks