Media Summary: Get an Exclusive NordVPN deal + 4 months extra here ➼ It's risk-free with Nord's 30-day money-back ... I started creating what will allow me to create custom structures. Please mind the fact that they are just giant ugly boxes and the ... I started working on my entity loading system. I fixed a bug in my creations, their legs were slightly off from their bodies but it is ...
2d Libgdx Indie Game Terrain Progress - Detailed Analysis & Overview
Get an Exclusive NordVPN deal + 4 months extra here ➼ It's risk-free with Nord's 30-day money-back ... I started creating what will allow me to create custom structures. Please mind the fact that they are just giant ugly boxes and the ... I started working on my entity loading system. I fixed a bug in my creations, their legs were slightly off from their bodies but it is ... So, I fixed a bug in my height map generation in the subdivide method. while it did not affect the actual The past few weeks have been a bit hectic, but with plenty of research, and some help on the This video demonstrates how the tile engine is dynamically assigning and rendering semi-random overlapping edges onto ...
I added shading and another level of scalar It's been a while since my last video, I have been fairly busy and fairly tired, so haven't really gotten into programming much. BUT ... Not too much to talk about this devlog. I spent most of the week trying to get the Hello there! This is my first devlog video tag along on my journey to make some sick I added higher level water functionality which allows lakes to exist. The lake water uses the original water texture while the sea ... LibGDX progress(Procedurally generated map)
I'm developing a system where polygons fracture in response to forces and impulses from Box2D. Initial collisions create fractures, ...