Media Summary: Welcome to another edition of Ask Gamedev's Game engine showcases! Today's feature is actually a framework - that's right ... This video is part of the Udacity course " Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads.
Java Libgdx 2d World Generation Test - Detailed Analysis & Overview
Welcome to another edition of Ask Gamedev's Game engine showcases! Today's feature is actually a framework - that's right ... This video is part of the Udacity course " Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads. This video demonstrates how the tile engine is dynamically assigning and rendering semi-random overlapping edges onto ... It's been a while since my last video, I have been fairly busy and fairly tired, so haven't really gotten into programming much. BUT ... Added a basic chat system. I also fixed a lot of things from previous versions. In-case you missed it, GitHub Schedule: ...
Dev Log 3 - Random map generation and pathing around rocks [LibGDX] It has been a while since I last worked on my