Media Summary: I'm developing a system where polygons fracture in response to forces and impulses from I've been refining the tongue dynamics for scenarios with multiple tongues. This grants players three degrees of movement while ... In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. I found that ...

Java Game Dev Exploring Libgdx And Box2d Physics Vlog 05 - Detailed Analysis & Overview

I'm developing a system where polygons fracture in response to forces and impulses from I've been refining the tongue dynamics for scenarios with multiple tongues. This grants players three degrees of movement while ... In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. I found that ... In this latest experiment, I have a simple tongue interaction with food. The next iteration will refined the tongue's interaction with ... In this I introduce the initial logic necessary for a 2D Join the Discord: In this tutorial, I explain how to check if a line is intersecting with a box. The way ...

Let's get rid of the mess we made in the previous tutorials and place a nice little car in the scene. In case you want to see the one hour long original version. I sometimes had problems with videos this long on YouTube, and it's ... It's time to get some Sprite rendered on the boring Join the Discord: In this tutorial I begin to walk through Erin Catto's Join the Discord: In this episode I go over various improvements to our This video is a part of demonstration of vehicle 2d

Join the Discord: In this episode I go over how to build an event system based on the observer ... Hey everyone, sorry its been a while, but here is the next episode which so many of you requested. Hope you enjoy and learn alot ...

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Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 04)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 02)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 03)
LibGDX + Kotlin: Part 5, Intro to Physics (Box2D)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 01)
Game development using Java libGDX - Physics test (Desktop and Android)
Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7
Java Game Development (LibGDX) | Episode 20 - a basic car in Box2D
Java Game Development (LibGDX) | Episode 5, 6, 7 - Creating a main menu
Box2D Physics Simulation
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Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)

I'm developing a system where polygons fracture in response to forces and impulses from

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)

I'm building a

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 04)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 04)

I've been refining the tongue dynamics for scenarios with multiple tongues. This grants players three degrees of movement while ...

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 02)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 02)

In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. I found that ...

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 03)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 03)

In this latest experiment, I have a simple tongue interaction with food. The next iteration will refined the tongue's interaction with ...

LibGDX + Kotlin: Part 5, Intro to Physics (Box2D)

LibGDX + Kotlin: Part 5, Intro to Physics (Box2D)

In this I introduce the initial logic necessary for a 2D

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 01)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 01)

In Sluggy

Game development using Java libGDX - Physics test (Desktop and Android)

Game development using Java libGDX - Physics test (Desktop and Android)

The best about this

Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7

Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7

Join the Discord: https://discord.gg/4tHeAkxNg7 In this tutorial, I explain how to check if a line is intersecting with a box. The way ...

Java Game Development (LibGDX) | Episode 20 - a basic car in Box2D

Java Game Development (LibGDX) | Episode 20 - a basic car in Box2D

Let's get rid of the mess we made in the previous tutorials and place a nice little car in the scene.

Java Game Development (LibGDX) | Episode 5, 6, 7 - Creating a main menu

Java Game Development (LibGDX) | Episode 5, 6, 7 - Creating a main menu

In case you want to see the one hour long original version. I sometimes had problems with videos this long on YouTube, and it's ...

Box2D Physics Simulation

Box2D Physics Simulation

This is a quick

Java Game Development (LibGDX) | Episode 18 - drawing Sprites on Box2D

Java Game Development (LibGDX) | Episode 18 - drawing Sprites on Box2D

It's time to get some Sprite rendered on the boring

Box2D Lite Walkthrough Part 1 | Coding a 2D Physics Engine in Java #16

Box2D Lite Walkthrough Part 1 | Coding a 2D Physics Engine in Java #16

Join the Discord: https://discord.gg/4tHeAkxNg7 In this tutorial I begin to walk through Erin Catto's

Java Game Development (LibGDX) | Episode 13 - Introduction to Box2D

Java Game Development (LibGDX) | Episode 13 - Introduction to Box2D

In this episode, we start

How to Use Box2D Physics | Coding a 2D Game Engine in Java #48

How to Use Box2D Physics | Coding a 2D Game Engine in Java #48

Join the Discord: https://discord.gg/4tHeAkxNg7 In this episode I go over various improvements to our

Box2D/LibGDX Test 05 - Realistic car with collision shape

Box2D/LibGDX Test 05 - Realistic car with collision shape

This video is a part of demonstration of vehicle 2d

Event System and Box2D Physics | Coding a 2D Game Engine in Java #38

Event System and Box2D Physics | Coding a 2D Game Engine in Java #38

Join the Discord: https://discord.gg/4tHeAkxNg7 In this episode I go over how to build an event system based on the observer ...

Android Game Development in Java - Part 14: Introduction to Box2D

Android Game Development in Java - Part 14: Introduction to Box2D

Hey everyone, sorry its been a while, but here is the next episode which so many of you requested. Hope you enjoy and learn alot ...