Media Summary: In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. I found that ... I've been refining the tongue dynamics for scenarios with multiple tongues. This grants players three degrees of movement while ... In this latest experiment, I have a simple tongue interaction with food. The next iteration will refined the tongue's interaction with ...

Java Game Dev Exploring Libgdx And Box2d Physics Vlog 02 - Detailed Analysis & Overview

In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. I found that ... I've been refining the tongue dynamics for scenarios with multiple tongues. This grants players three degrees of movement while ... In this latest experiment, I have a simple tongue interaction with food. The next iteration will refined the tongue's interaction with ... I'm developing a system where polygons fracture in response to forces and impulses from Join the Discord: In this tutorial, I explain how to check if a line is intersecting with a box. The way ... In this I introduce the initial logic necessary for a 2D

Learn how Unbox2D can simplify your code and reduce bloat! Special thanks to Lyze for making this excellent lib. Buy him a ... Step into the igloo; the coffee is on, grab a seat... This series

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Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 02)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 04)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 01)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 03)
Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)
libgdx box2d physics
Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7
Physics in LibGDX with Box2D Engine
LibGDX + Kotlin: Part 5, Intro to Physics (Box2D)
UnBox2D for libGDX
Java 2D Indie Game Engine | Dev Blog pt. 2
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Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 02)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 02)

In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. I found that ...

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)

I'm building a

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 04)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 04)

I've been refining the tongue dynamics for scenarios with multiple tongues. This grants players three degrees of movement while ...

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 01)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 01)

In Sluggy

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 03)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 03)

In this latest experiment, I have a simple tongue interaction with food. The next iteration will refined the tongue's interaction with ...

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 05)

I'm developing a system where polygons fracture in response to forces and impulses from

libgdx box2d physics

libgdx box2d physics

Demo of using

Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7

Line vs Box2D AKA Raycasting | Coding a 2D Physics Engine in Java #7

Join the Discord: https://discord.gg/4tHeAkxNg7 In this tutorial, I explain how to check if a line is intersecting with a box. The way ...

Physics in LibGDX with Box2D Engine

Physics in LibGDX with Box2D Engine

Learn how to incorporate the

LibGDX + Kotlin: Part 5, Intro to Physics (Box2D)

LibGDX + Kotlin: Part 5, Intro to Physics (Box2D)

In this I introduce the initial logic necessary for a 2D

UnBox2D for libGDX

UnBox2D for libGDX

Learn how Unbox2D can simplify your code and reduce bloat! Special thanks to Lyze for making this excellent lib. Buy him a ...

Java 2D Indie Game Engine | Dev Blog pt. 2

Java 2D Indie Game Engine | Dev Blog pt. 2

Step into the igloo; the coffee is on, grab a seat... This series

Java 2D Indie Game Engine | Dev Blog pt. 3

Java 2D Indie Game Engine | Dev Blog pt. 3

Step into the igloo; the coffee is on, grab a seat... This series

First steps with libgdx and box2d

First steps with libgdx and box2d

Just trying out collision detection with