Media Summary: In this video, some architecture changes are made and a world object heirarchy is introduced. A transform class is also added. In this video I implement behaviors as well as the loading of behaviors from the zone file. This is video 15 of the In this video, the concept of components is introduced. A transform class is also added. This is video 11 of the
Typescript Webgl Game Engine Tutorial 09 Materials - Detailed Analysis & Overview
In this video, some architecture changes are made and a world object heirarchy is introduced. A transform class is also added. In this video I implement behaviors as well as the loading of behaviors from the zone file. This is video 15 of the In this video, the concept of components is introduced. A transform class is also added. This is video 11 of the In this video, I prepare for texture loading by adding a standardized method of loading assets. I also add a message system, which ... Programmed by Cristobal Velasquez. Document: In this video I implement the code necessary to load components from the zone file. This is video 14 of the
In this video we review the positives and negatives so far in this project from both the In this video I demonstrate how to set up a Linux environment to develop on, which is similar to the way Mac users would set up. In this video, we draw a triangle to the screen! This is video 4 of the In this video, some fixes for several parts of the In this video, audio is added! Audio can add a lot to a In this video, we create a GLBuffer class to encapsulate buffers and add uniforms to the mix. This is video 5 of the