Media Summary: In this video we review the positives and negatives so far in this project from both the Programmed by Cristobal Velasquez. Document: In this video I implement behaviors as well as the loading of behaviors from the zone file. This is video 15 of the
Typescript Webgl Game Engine Tutorial 28 Game Post Mortem - Detailed Analysis & Overview
In this video we review the positives and negatives so far in this project from both the Programmed by Cristobal Velasquez. Document: In this video I implement behaviors as well as the loading of behaviors from the zone file. This is video 15 of the In this video, supporting code for collision detection is added. These are the building blocks for the collision system introduced in ... In this video, we draw a triangle to the screen! This is video 4 of the In this video, the reamining logic for collision detection is added. This is video 20 of the
In this video, some architecture changes are made and a world object heirarchy is introduced. A transform class is also added. In this video, some math features are added and discussed, along with some fixes for the viewport. This is video 6 of the ... In this video I implement keyboard and mouse input as well as a new behavior to move objects around the screen. This is video ... In this video I implement Animated Sprites. I also make some changes to underlying logic to support this, and fix some bugs. In this video, the concept of components is introduced. A transform class is also added. This is video 11 of the In this video I implement the code necessary to load components from the zone file. This is video 14 of the
In this video, some fixes for the collision system are explained. I also announce the In this video, we create a shader class to encapsulate In this video, I prepare for texture loading by adding a standardized method of loading assets. I also add a message system, which ...