Media Summary: In this video, supporting code for collision detection is added. These are the building blocks for the collision system introduced in ... In this video I demonstrate how to set up a Linux environment to develop on, which is similar to the way Mac users would set up. In this video I implement behaviors as well as the loading of behaviors from the zone file. This is video 15 of the
Typescript Webgl Game Engine - Detailed Analysis & Overview
In this video, supporting code for collision detection is added. These are the building blocks for the collision system introduced in ... In this video I demonstrate how to set up a Linux environment to develop on, which is similar to the way Mac users would set up. In this video I implement behaviors as well as the loading of behaviors from the zone file. This is video 15 of the In this video I implement the code necessary to load components from the zone file. This is video 14 of the Programmed by Cristobal Velasquez. Document: In this video, some architecture changes are made and a world object heirarchy is introduced. A transform class is also added.
In this video, the concept of components is introduced. A transform class is also added. This is video 11 of the In this video I implement Animated Sprites. I also make some changes to underlying logic to support this, and fix some bugs. In this video, I prepare for texture loading by adding a standardized method of loading assets. I also add a message system, which ... In this video I implement keyboard and mouse input as well as a new behavior to move objects around the screen. This is video ... In this video, audio is added! Audio can add a lot to a In this video we finally get textures loaded and on the screen. As a bonus, a texture manager is added to help with resource ...
In this video, materials are introduced. Some general cleanup is done as well. This is video 9 of the