Media Summary: Orthographically projected textured squares, lit by using raycasting to figure out whether or not a In this set of tutorials i will show you how to implement a 2D Support Game Engine Series In the previous video we started writing the
Testing Tile Based Lighting Techniques - Detailed Analysis & Overview
Orthographically projected textured squares, lit by using raycasting to figure out whether or not a In this set of tutorials i will show you how to implement a 2D Support Game Engine Series In the previous video we started writing the What are the do's and don'ts of creating a (for more...) Our dominant sense as humans is sight. We've evolved a finely tuned awareness of For this improved version I used the vertex shader to implement
Unamed - testing simple "dynamic" lighting in tile based envirmoment